[图书][B] Mapping cyberspace

M Dodge, R Kitchin - 2003 - api.taylorfrancis.com
Mapping Cyberspace is a ground-breaking geographic exploration and critical reading of
cyberspace, and information and communication technologies. The book:* provides an …

A 3D city info for mobile users

I Rakkolainen, T Vainio - Computers & Graphics, 2001 - Elsevier
For many applications, a three-dimensional representation improves the usability of data.
Soon 3D rendering and broadband wireless communications will be embedded into various …

3D location-pointing as a navigation aid in Virtual Environments

L Chittaro, S Burigat - Proceedings of the working conference on …, 2004 - dl.acm.org
The navigation support provided by user interfaces of Virtual Environments (VEs) is often
inadequate and tends to be overly complex, especially in the case of large-scale VEs. In this …

[图书][B] Aesthetics and design for game-based learning

MD Dickey - 2015 - taylorfrancis.com
Aesthetics and Design for Game-based Learning provides learning designers with insight
into how the different elements that comprise game aesthetics can inform the design of …

Navigation and wayfinding in learning spaces in 3D virtual worlds

S Minocha, C Hardy - Learning in virtual worlds: Research and …, 2016 - books.google.com
Background Based on their interviews with educators, Reeves and Minocha (2011) reported
several interpretations of a learning space in a virtual world:(a) a space where an educator …

Interaction design and usability of learning spaces in 3D multi-user virtual worlds

S Minocha, AJ Reeves - Human Work Interaction Design: Usability in …, 2010 - Springer
Three-dimensional virtual worlds are multimedia, simulated environments, often managed
over the Web, which users can'inhabit'and interact via their own graphical, self …

Designing navigation and wayfinding in 3D virtual learning spaces

S Minocha, CL Hardy - Proceedings of the 23rd Australian Computer …, 2011 - dl.acm.org
As the use of virtual worlds in education continues to grow, it is important that designers and
educators consider the interaction design and usability of three-dimensional (3D) virtual …

[PDF][PDF] Virtual Prints: Leaving trails in Virtual Environments.

D Grammenos, M Filou, P Papadakos, C Stephanidis - EGVE, 2002 - academia.edu
In this paper the concept of Virtual Prints (ViPs) is introduced and alternative ways in which
they can be used are suggested. The design and required functionality of a software …

Virtual prints: Augmenting virtual environments with interactive personal marks

D Grammenos, A Mourouzis, C Stephanidis - International journal of human …, 2006 - Elsevier
This paper introduces the concept of Virtual Prints (ViPs) as an intuitive metaphor for
supporting interaction and navigation, as well as a number of additional tasks in virtual …

An architectural perspective for the design of educational virtual environments

MD Dickey - Journal of Visual Literacy, 2004 - Taylor & Francis
Three-dimensional virtual worlds are a new technology being used as learning
environments, however problems associated 3D virtual environments such as student …