In this article, we compare three different input technologies (gamepad, vision-based motion controls, room-scale) for an interactive virtual reality (VR) environment. The overall system is …
Virtual reality (VR) has recently emerged as a promising technology to rehabilitate upper limb functions after stroke. To promote the recovery of functions, retraining physiological …
Virtual reality (VR) technology has been widely adopted for several professional and recreational applications. Despite rapid innovation in hardware and software, one of the …
Virtual reality (VR) provides the ability to simulate stressors to replicated real-world situations. It allows for the creation and validation of training, therapy, and stress …
We present a hybrid Immersive Analytics system to support asymmetrical collaboration between a pair of users during synchronous data exploration. The system consists of an …
The ability to manually dock a spacecraft to a space station can be crucial for astronauts during space missions. The computer-based self-learning program 6df is an abstract …
In this paper, we present an approach to interact with time-oriented data in Virtual Reality within the context of Immersive Analytics. We implemented a Virtual Reality application that …
Astronaut training is complex due to its specific infrastructure and equipment requirements, which are often costly. Immersive technologies can simulate entire environments, allowing …
Immersive virtual reality (VR) represents a viable technology to support rehabilitation and promote the recovery of upper limb functions after stroke. Nonetheless, it has not been …