Penerapan Sinematografi Dalam Penempatan Posisi Kamera Dengan Menggunakan Logika Fuzzy

H Junaedi, M Hariadi… - … Informatika: Jurnal Ilmu …, 2018 - journals.ums.ac.id
Penempatan posisi kamera secara manual membutuhkan proses dan perhitungan yang
berulang-ulang untuk sebuah adegan, tentu saja hal ini akan membutuhkan banyak waktu …

Uncut aerial video via a single sketch

H Yang, K Xie, S Huang, H Huang - Computer Graphics Forum, 2018 - Wiley Online Library
Nowadays UAV filming is getting popular, more and more stunning aerial videos appearing
online. Nonetheless, making a good uncut aerial video with only one‐long‐shot for the large …

[PDF][PDF] Penempatan posisi multi kamera berdasarkan gaya sutradara berbasis logika fuzzy

S DIRECTOR'S, UF LOGIC - Jurnal Teknologi Informasi dan Ilmu …, 2018 - core.ac.uk
Teknologi komputer saat ini telah banyak digunakan dalam pengembangan animasi atau
permainan komputer. Machinima sebagai salah satu teknologi komputer terbaru pada …

Unsupervised Scouting and Layout for Storyboarding in Movie Pre-production

W Kerr, TSF Haines, W Li - Proceedings of the 2023 ACM International …, 2023 - dl.acm.org
We introduce a system that analyses film content to provide expert camera pose
recommendations to cinematographers, so they can rapidly experiment with shots in a …

Aesthetic choices: Defining the range of aesthetic views in interactive digital media including games and 3D virtual environments (3D VEs)

H Maqbool - 2023 - ro.ecu.edu.au
Defining aesthetic choices for interactive digital media such as games is a challenging task.
Objective and subjective factors such as colour, symmetry, order and complexity, and …

[PDF][PDF] Unsupervised Scouting and Layout for Storyboarding in Movie Pre-production

HY Wu, S Jolly, A Bruckert, L Lévêque - 2023 - project.inria.fr
We introduce a system that analyses film content to provide expert camera pose
recommendations to cinematographers, so they can rapidly experiment with shots in a …

Multi-UAV Binocular Intersection With One-Shot Communication: Modeling and Algorithms

Y Chang, H Zhou, L Shen, Q Fang, T Hu - IEEE Access, 2019 - ieeexplore.ieee.org
Binocular intersection is practically indispensable for stereo visual systems that extract 3D
information from images of two distinct cameras. This paper proposes a multi-UAV binocular …

Implementation of behavior tree for creating an in-game cut-scene

DA Prima - AIP Conference Proceedings, 2022 - pubs.aip.org
Currently the development of multimedia in this case 3d animation is very rapid, especially
in the game industry. One of the things that make the game preferred besides the graphic …

[PDF][PDF] Algorithmic architectural visualization

RC BRANCO, A LEITÃO - 2018 - researchgate.net
Digitally-generated visualizations, such as renders or movies, are, nowadays, commonly
used as representation methods for architectural creations. This occurs not only in final …

[引用][C] Camera Placement Based On Director's Style Using Fuzzy Logic

H Junaedi123, M Hariadi12, IKE Purnama12 - IJCSNS, 2018