H Yang, K Xie, S Huang, H Huang - Computer Graphics Forum, 2018 - Wiley Online Library
Nowadays UAV filming is getting popular, more and more stunning aerial videos appearing online. Nonetheless, making a good uncut aerial video with only one‐long‐shot for the large …
S DIRECTOR'S, UF LOGIC - Jurnal Teknologi Informasi dan Ilmu …, 2018 - core.ac.uk
Teknologi komputer saat ini telah banyak digunakan dalam pengembangan animasi atau permainan komputer. Machinima sebagai salah satu teknologi komputer terbaru pada …
W Kerr, TSF Haines, W Li - Proceedings of the 2023 ACM International …, 2023 - dl.acm.org
We introduce a system that analyses film content to provide expert camera pose recommendations to cinematographers, so they can rapidly experiment with shots in a …
Defining aesthetic choices for interactive digital media such as games is a challenging task. Objective and subjective factors such as colour, symmetry, order and complexity, and …
HY Wu, S Jolly, A Bruckert, L Lévêque - 2023 - project.inria.fr
We introduce a system that analyses film content to provide expert camera pose recommendations to cinematographers, so they can rapidly experiment with shots in a …
Y Chang, H Zhou, L Shen, Q Fang, T Hu - IEEE Access, 2019 - ieeexplore.ieee.org
Binocular intersection is practically indispensable for stereo visual systems that extract 3D information from images of two distinct cameras. This paper proposes a multi-UAV binocular …
DA Prima - AIP Conference Proceedings, 2022 - pubs.aip.org
Currently the development of multimedia in this case 3d animation is very rapid, especially in the game industry. One of the things that make the game preferred besides the graphic …
Digitally-generated visualizations, such as renders or movies, are, nowadays, commonly used as representation methods for architectural creations. This occurs not only in final …