[HTML][HTML] Digital marker for early screening of mild cognitive impairment through hand and eye movement analysis in virtual reality using machine learning: First …

SY Kim, J Park, H Choi, M Loeser, H Ryu… - Journal of medical Internet …, 2023 - jmir.org
Background With the global rise in Alzheimer disease (AD), early screening for mild
cognitive impairment (MCI), which is a preclinical stage of AD, is of paramount importance …

Application of immersive virtual-reality-based puzzle games in elderly patients with post-stroke cognitive impairment: a pilot study

Z Liu, Z He, J Yuan, H Lin, C Fu, Y Zhang, N Wang, G Li… - Brain Sciences, 2022 - mdpi.com
Background: The society is aging in China, and the cognitive level of elderly post-stroke
patients gradually declines. Face-to-face cognitive functional training is no longer sufficient …

Effective engagement in computerized cognitive training for older adults

AL Guimarães, FV Lin, R Panizzutti, A Turnbull - Ageing Research Reviews, 2025 - Elsevier
Computerized cognitive training (CCT) is a frontline therapy to prevent or slow age-related
cognitive decline. A prerequisite for CCT research to provide clinically relevant …

Eye tracking research on readers' interactions with multimodal texts: a mini-review

ARG Gatcho, JPG Manuel… - Frontiers in Communication, 2024 - frontiersin.org
This mini-review advocates for the role of eye-tracking research in understanding readers'
engagement with multimodal texts. Synthesizing findings from a variety of studies, the review …

[HTML][HTML] The Relationship Between Game-Related Assessment and Traditional Measures of Cognitive Ability—A Meta-Analysis

T Bipp, S Wee, M Walczok, L Hansal - Journal of Intelligence, 2024 - pmc.ncbi.nlm.nih.gov
Technological advances have introduced new methods for assessing psychological
constructs, moving beyond traditional paper-pencil tests. Game-related assessments (GRAs) …

Scoping review of bioelectrical signals uses in videogames for evaluation purposes

A Calvo-Morata, M Freire, I Martínez-Ortiz… - IEEE …, 2022 - ieeexplore.ieee.org
Bioelectric signals can improve assessment in videogames by helping to better understand
user experience, evaluate attention, or study the cognitive and physical effects of games …

Using eye tracking to measure overall usability of online grocery shopping websites

AB Naeini, AG Mahdipour, R Dorri - International Journal of Mobile …, 2023 - igi-global.com
This article examines usability evaluation methodologies, then presents a non-conscious
behavioral indicator based on user eye movements and pupil dilation. The authors test how …

[HTML][HTML] Speech Processing as a Far-Transfer Gauge of Serious Games for Cognitive Training in Aging: Randomized Controlled Trial of Web-Based Effectivate …

G Nitsan, S Baharav, D Tal-Shir, V Shakuf… - JMIR Serious …, 2022 - games.jmir.org
Background: The number of serious games for cognitive training in aging (SGCTAs) is
proliferating in the market and attempting to combat one of the most feared aspects of aging …

[HTML][HTML] Incorporation of prior knowledge and habits while solving anagrams

J Murray, A Sutter, A Lobifaro, G Cousens… - Journal of Eye …, 2022 - ncbi.nlm.nih.gov
Games and puzzles provide a valuable context for examining human problemsolving
behavior. We recorded and analyzed the sequence of letters viewed by the participants of …

[HTML][HTML] 基于眼动跟踪技术诊断阿尔茨海默病的Logistics 回归模型的初步建立

王立松, 宋佳琦, 吕洋 - 2023 - aammt.tmmu.edu.cn
目的初步构建基于眼动跟踪技术的阿尔茨海默病(Alzheimer's disease, AD) 诊断模型.
方法收集重庆医科大学附属第一医院老年科记忆门诊于2021 年1-11 月期间诊断为AD …