[图书][B] Game AI pro: collected wisdom of game AI professionals

S Rabin - 2013 - books.google.com
This volume covers both the art and the technology of game AI. It includes core algorithms
that you'll need to succeed, such as behavior trees, utility theory, spatial representation, path …

[图书][B] Virtual crowds: Steps toward behavioral realism

M Kapadia, N Pelechano, JM Allbeck, NI Badler… - 2016 - Springer
This volume presents novel computational models for representing digital humans and their
interactions with other virtual characters and meaningful environments. In this context, we …

Adapt: the agent development and prototyping testbed

A Shoulson, N Marshak, M Kapadia… - Proceedings of the ACM …, 2013 - dl.acm.org
We present ADAPT, a flexible platform for designing and authoring functional, purposeful
human characters in a rich virtual environment. Our framework incorporates character …

Parameterizing behavior trees

A Shoulson, FM Garcia, M Jones, R Mead… - Motion in Games: 4th …, 2011 - Springer
This paper introduces and motivates the application of parameterization to behavior trees.
As a framework, behavior trees are becoming more commonly used for agent controllers in …

An event-centric planning approach for dynamic real-time narrative

A Shoulson, ML Gilbert, M Kapadia… - Proceedings of Motion on …, 2013 - dl.acm.org
In this paper, we propose an event-centric planning framework for directing interactive
narratives in complex 3D environments populated by virtual humans. Events facilitate …

A behavior-authoring framework for multiactor simulations

M Kapadia, S Singh, G Reinman… - … Computer Graphics and …, 2011 - ieeexplore.ieee.org
Interest has been growing in the behavioral animation of autonomous actors in virtual
worlds. However, authoring complicated interactions between multiple actors in a way that …

[PDF][PDF] CANVAS: computer-assisted narrative animation synthesis.

M Kapadia, S Frey, A Shoulson, RW Sumner… - … on computer animation, 2016 - diglib.eg.org
Despite the maturity in solutions for animating expressive virtual characters, innovations
realizing the creative intent of story writers have yet to make the same strides. The key …

[PDF][PDF] The effect of virtual agent warmth on human-agent negotiation

P Prajod, M Al Owayyed, T Rietveld… - Proceedings of the 18th …, 2019 - ii.tudelft.nl
The perception of warmth and competence in others influences social interaction and
decision making. Virtual agents have been used in many domains including serious gaming …

Film directing for computer games and animation

R Ronfard - Computer Graphics Forum, 2021 - Wiley Online Library
Over the last forty years, researchers in computer graphics have proposed a large variety of
theoretical models and computer implementations of a virtual film director, capable of …

Populations with purpose

W Li, JM Allbeck - Motion in Games: 4th International Conference, MIG …, 2011 - Springer
There are currently a number of animation researchers that focus on simulating virtual
crowds, but few are attempting to simulate virtual populations. Virtual crowd simulations tend …