State of research on gamification in education: A bibliometric survey

J Swacha - Education Sciences, 2021 - mdpi.com
Recent years have brought a rapid growth of scientific output in the area of gamification in
education. In this paper, we try to identify its main characteristics using a bibliometric …

A bibliometric review of research on simulations and serious games used in educating for sustainability, 1997–2019

P Hallinger, R Wang, C Chatpinyakoop… - Journal of Cleaner …, 2020 - Elsevier
Scholars have noted a recent proliferation of simulations and serious games developed for
use in educating for sustainability. However, to date, reviews of research have focused on …

Gamification in preschool science education

A Xezonaki - Advances in Mobile Learning Educational Research, 2022 - syncsci.com
Over the last few years, rapid technological progress has developed our lives in all areas.
The adoption of technology in the everyday lives of both adults and children through smart …

Pengembangan kognitif anak usia dini melalui penggunaan media game edukasi digital berbasis ICT

RT Humaida, S Suyadi - Aulad: Journal on Early Childhood, 2021 - aulad.org
Perkembangan serta dukungan teknologi digital sudah memebrikan jalan baru untuk
memeberikan pembelajaran dalam bentuk game edukasi digital pada anak usia dini …

The use of Kahoot in preschool mathematics education

A Xezonaki - Advances in Mobile Learning Educational Research, 2023 - syncsci.com
During the preschool period children acquire basic mathematics skills during preschool, the
foundation for their later formal mathematics education. One tool that could enhance …

The possibilities of gamifying the mathematical curriculum in the early childhood education stage

V Marín-Díaz, BE Sampedro-Requena… - Mathematics, 2020 - mdpi.com
The addition of gamification to the classroom as a methodological tool means that the
teacher's opinion about this has become an inflection point that can affect its use or not in …

Applicable strategy to choose and deploy a MOOC platform with multilingual AQG feature

Y Bachiri, H Mouncif - 2020 21st International Arab conference …, 2020 - ieeexplore.ieee.org
The university must adapt to the challenges which have characterized the 21st century.
According to UNESCO, during the period of the COVID-19 pandemic the number of learners …

Understanding the Perspectives and Usability of Digital games for Children with Intellectual Disabilities

RP Dhiyaneshwari - Journal of Applied Engineering and …, 2023 - yrpipku.com
Typically, the digital games are used as a medium for teaching students having intellectual
disabilities, and it helps the student to enhance their learning skills and to understand their …

Belajar dan Bermain pada Anak Usia Dini dengan Teknologi Augmented Reality

DER Purba, S Sibagariang - Jurnal Mahajana Informasi, 2021 - e-journal.sari-mutiara.ac.id
Artiket ini ditujukan untuk membantu proses belajar pada anak usia dini melalui kegiatan
bermain dan belajar dengan teknologi Augmented Reality. Pendekatan yang dilakukan …

Making the board: participatory game design for environmental action

K Ball, K Jalbert, L Test - Journal of Environmental Studies and Sciences, 2021 - Springer
The US state of Arizona is historically known as a rich source of helium-bearing gas, and
market pressures have renewed interest in extracting helium throughout the state's Holbrook …