Gesture, music and computer: The Centro di Sonologia Computazionale at Padova University, a 50-year history

S Canazza, G De Poli, A Vidolin - Sensors, 2022 - mdpi.com
With the advent of digital technologies, the computer has become a generalized tool for
music production. Music can be seen as a creative form of human–human communication …

Rhythmic serious games as an inclusive tool for music‐based interventions

S Dalla Bella - Annals of the New York Academy of Sciences, 2022 - Wiley Online Library
Technologies, such as mobile devices or sets of connected sensors, provide new and
engaging opportunities to devise music‐based interventions. Among the different …

Music, computing, and health: a roadmap for the current and future roles of music technology for health care and well-being

KR Agres, RS Schaefer, A Volk… - Music & …, 2021 - journals.sagepub.com
The fields of music, health, and technology have seen significant interactions in recent years
in developing music technology for health care and well-being. In an effort to strengthen the …

Four decades of music research, creation, and education at Padua's Centro di Sonologia Computazionale

S Canazza, GD Poli - Computer Music Journal, 2019 - direct.mit.edu
Research in computer music at the University of Padua, Italy, began in the early 1970s and
was formalized in 1979 by establishing the Centro di Sonologia Computazionale (CSC) …

Technology-enhanced interaction with cultural heritage: an antique pan flute from Egypt

N Pretto, E Micheloni, S Gasparotto… - Journal on Computing …, 2020 - dl.acm.org
Digital technology in museum practice provides new means of interaction with artifacts and
collections. In particular, we need interactive installations in order to encourage and …

Co-designed mini-games for children with visual impairment: a pilot study on their usability

T Battistin, N Dalla Pozza, S Trentin, G Volpin… - Multimedia Tools and …, 2023 - Springer
Digital games aimed at improving cognitive and/or motor-sensory skills need to be carefully
designed to take into account the characteristics and needs of particular categories of users …

An Augmented Reality Implementation of the Pong Game

J Salas, P Vera, A Hernández… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
This article presents the development of an interactive, augmented reality, and collaborative
Pong game. In our approach, an overhead projector displays the game on the floor, showing …

Defining an open source CAD workflow for experimental music and media arts

N Merendino, A Rodà - … of the 10th International Conference on Digital …, 2021 - dl.acm.org
The practice of designing and building instruments, interfaces and hardware in general,
became a crucial part of contemporary audio and media arts productions. This task could …

The discovery of interactive spaces: Learning by design in high school music technology classes

M Mandanici, R Di Filippo, S Delle Monache - … , Knowledge and Learning, 2021 - Springer
This paper describes an educational experience realized in the form of extracurricular
workshops involving music technology students of the “V. Gambara” music high school in …

Design of motion sensing martial art learning system

YM Chou, HR Chen, YT Shih - 2019 International Conference …, 2019 - ieeexplore.ieee.org
It takes a long time to train people to master correct postures and movements in some sports,
such as martial arts, dance and other difficult sports skills. In the past, without the direction of …