Skinned motion retargeting with residual perception of motion semantics & geometry

J Zhang, J Weng, D Kang, F Zhao… - Proceedings of the …, 2023 - openaccess.thecvf.com
A good motion retargeting cannot be reached without reasonable consideration of source-
target differences on both the skeleton and shape geometry levels. In this work, we propose …

Integrating Machine Learning Models into Building Codes and Standards: Establishing Equivalence through Engineering Intuition and Causal Logic

MZ Naser - Journal of Structural Engineering, 2024 - ascelibrary.org
The traditional approach to formulating building codes often is slow and labor-intensive, and
may struggle to keep pace with the rapid evolution of technology and domain findings …

Semantics2Hands: Transferring Hand Motion Semantics between Avatars

Z Ye, J Jia, J Xing - Proceedings of the 31st ACM International …, 2023 - dl.acm.org
Human hands, the primary means of non-verbal communication, convey intricate semantics
in various scenarios. Due to the high sensitivity of individuals to hand motions, even minor …

Robust system instance clustering for large-scale web services

S Zhang, D Li, Z Zhong, J Zhu, M Liang, J Luo… - Proceedings of the …, 2022 - dl.acm.org
System instance clustering is crucial for large-scale Web services because it can
significantly reduce the training overhead of anomaly detection methods. However, the vast …

A Modular Neural Motion Retargeting System Decoupling Skeleton and Shape Perception

J Zhang, Z Tu, J Weng, J Yuan… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Motion mapping between characters with different structures but corresponding to
homeomorphic graphs, meanwhile preserving motion semantics and perceiving shape …

An application-based characterization of dynamical distance geometry problems

A Mucherino, J Omer, L Hoyet, P Robuffo Giordano… - Optimization …, 2020 - Springer
The dynamical distance geometry problem (dynDGP) is the problem of finding a realization
in a Euclidean space of a weighted undirected graph G representing an animation by …

Automatic Human Scene Interaction through Contact Estimation and Motion Adaptation

M Zhang, M Chen, Y Zhou, L Chen, W Jian… - Proceedings of the 31st …, 2023 - dl.acm.org
Human scene interaction (HSI) aims to understand and accommodate the various ways
humans interact with their environment. However, existing works typically struggle to …

Impact of self-contacts on perceived pose equivalences

J Basset, B Ouannas, L Hoyet, F Multon… - Proceedings of the 15th …, 2022 - dl.acm.org
Defining equivalences between poses of different human characters is an important problem
for imitation research, human pose recognition and deformation transfer. However, pose …

Skinned Motion Retargeting with Preservation of Body Part Relationships

JQ Zhang, M Wang, FC Zhang… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Motion retargeting is an active research area in computer graphics and animation, allowing
for the transfer of motion from one character to another, thereby creating diverse animated …

Skinned Motion Retargeting with Dense Geometric Interaction Perception

Z Ye, JW Liu, J Jia, S Sun, MZ Shou - arXiv preprint arXiv:2410.20986, 2024 - arxiv.org
Capturing and maintaining geometric interactions among different body parts is crucial for
successful motion retargeting in skinned characters. Existing approaches often overlook …