Background Providing feedback in massive open online courses (MOOCs) is challenging due to the massiveness and heterogeneity of learners' population. Learning analytics (LA) …
The paper aims to propose a futuristic educational and learning framework called CO-MATE (Collaborative Metaverse-based A-La-Carte Framework for Tertiary Education). The …
The rich data that Massive Open Online Courses (MOOCs) platforms collect on the behavior of millions of users provide a unique opportunity to study human learning and to develop …
Technology has become an integral part of our everyday life, and its use in educational environments keeps growing. Additionally, video games are one of the most popular …
Learning games have great potential to become an integral part of new classrooms of the future. One of the key reported benefits is the capacity to keep students deeply engaged …
One of the characteristics of massive open online courses (MOOCs) is that the overall number of social interactions tend to be higher than in traditional courses, hindering the …
Games have become one of the most popular activities across cultures and ages. There is ample evidence that supports the benefits of using games for learning and assessment …
JA Ruipérez-Valiente - RIED-Revista Iberoamericana de Educación a …, 2020 - redalyc.org
Con el despegue de la popularidad del área de analítica de aprendizaje durante la última década, numerosas investigaciones han surgido y la opinión pública se ha hecho eco de …
AR Fernández, PJM Merino… - 2018 IEEE Global …, 2018 - ieeexplore.ieee.org
This work aims to define and present some scenarios to use learning analytics with flipped classroom models. We selected some important indicators and visualizations widely used in …