To investigate how learning in immersive Virtual Reality was designed in contemporary educational studies, this systematic literature review identified nine design features and …
Abstract Although Virtual Reality (VR) and Augmented Reality (AR) user experiences have received large amounts of recent research interest, a direct comparison of different …
As part of the open sourcing of the Microsoft Rocketbox avatar library for research and academic purposes, here we discuss the importance of rigged avatars for the Virtual and …
This article examines the impact of augmented reality (AR) visualizations on users' sense of physical presence, knowledge gain, and perceptions of the authenticity of journalistic …
ABSTRACT A growing number of studies in journalism research are concerned with the effects of immersive journalism (IJ) on audience perceptions and behaviors. This interest in …
Embodiment toward an avatar in virtual reality (VR) is generally stronger when there is a high degree of alignment between the user's and self-avatar's motion. However, one-to-one …
With the increasing use of avatars (ie the virtual representation of the user in a virtual environment) in virtual reality, it is important to identify the factors eliciting the sense of …
M Kocur, J Bogon, M Mayer, M Witte, A Karber… - Proceedings of the 28th …, 2022 - dl.acm.org
Avatars are used to represent users in virtual reality (VR) and create embodied experiences. Previous work showed that avatars' stereotypical appearance can affect users' physical …
In this study, we test an intervention in which convicted offenders interacted with an age- progressed avatar representing their future selves in virtual reality. During the interaction …