What are we talking about when we talk about location-based games evaluation? a systematic mapping study

N Carneiro, T Darin, W Viana - … of the 18th Brazilian Symposium on …, 2019 - dl.acm.org
Once location-based games (LBGs) have peculiar characteristics (such as mobility and
pervasiveness), evaluating the quality of the user interaction with these games is not an …

Does locality make a difference? Assessing the effectiveness of location-aware narratives

E Karapanos, M Barreto, V Nisi… - Interacting with …, 2012 - academic.oup.com
With the increasing sophistication of mobile computing, a growing interest has been paid to
locative media that aim at providing immersive experiences. Location aware narratives are a …

Blurring boundaries between everyday life and pervasive gaming: an interview study of ingress

P Karpashevich, E Hornecker, NK Dankwa… - Proceedings of the 15th …, 2016 - dl.acm.org
We present findings from an interview-based study of the pervasive mobile multiplayer game
Ingress. Our study focuses on how boundaries between (1) everyday life and play and …

Shaking the dead: multimodal location based experiences for un-stewarded archaeological sites

D McGookin, Y Vazquez-Alvarez, S Brewster… - Proceedings of the 7th …, 2012 - dl.acm.org
We consider how visits to un-stewarded historical and archaeological sites-those that are
unstaffed and have few visible archaeological remains-can be augmented with multimodal …

Integrating game elements for increasing engagement and enhancing User Experience in a smart city context

K Diamantaki, C Rizopoulos, V Tsetsos… - … Proceedings of the …, 2013 - ebooks.iospress.nl
This paper outlines an ongoing project (MITOS), which aims to customize and deploy a
software platform providing advanced transportation services in the city of Santander, Spain …

Measuring Social Presence in groupware systems

LG Montané-Jiménez… - 2015 IEEE 19th …, 2015 - ieeexplore.ieee.org
Software developers have been recently interested in building next generation groupware
systems that provide environments adaptable to various contexts of users, thus, offering …

Using interviews to evaluate location-based games: lessons and challenges

N Carneiro, T Darin, M Pinheiro… - Journal on Interactive …, 2020 - sol.sbc.org.br
Abstract Games User Research (GUR) is an interdisciplinary field of study that aims to
measure, analyze, and understand the interaction and experience of players with digital …

Context-aware groupware systems and video games: State of the art

LG Montané-Jiménez… - … on computer science, 2013 - ieeexplore.ieee.org
A Context-Aware Groupware System (CAGS) is software that enables the members of a
team to communicate, cooperate and coordinate their activities in order to achieve a …

Enriching location-based games with navigational game activities

SG Nadarajah, BN Overgaard, PW Pedersen… - … Conference on ArtsIT …, 2016 - Springer
Mobile location-based games are experiences that entertain its players by requiring
interactions mainly at points of interest (POIs). Navigation between POIs often involve the …

Towards a context-aware framework for improving collaboration of users in groupware systems

LG Montané-Jiménez… - … on Context-aware …, 2014 - publications.eai.eu
Abstract A Context-Aware Groupware System (CAGS) enables the members of a team to
communicate, cooperate and coordinate their activities to achieve a common goal, by …