A Deep-Q-Network (DQN) controls a virtual agent as the level of a player using only screenshots as inputs. Replay memory selects a limited number of experience replays …
R Gallotta, R Capobianco - … Conference of the Italian Association for …, 2021 - Springer
NeuroEvolution Strategies (NES) are a subclass of Evolution Strategies (ES). While their application to games and board games have been studied in the past, current state of the art …
ABSTRACT JANOŤÁK, Milan: Access network simulation in OPNET Modeler [diploma thesis]–The University of Žilina. Faculty of Management Science and Informatics …