Are you really influencing your customers?: a black-Friday analysis

C Delcea, E Ioanas, R Paun - … Studies on Economics of Innovation, Public …, 2017 - Springer
Abstract The concept of Black Friday appeared more than 50 years ago and is known as an
American holiday retail and in time it has crossed the borders of US and was been widely …

Fostering risk management in healthcare units using grey systems theory

C Delcea, B Ioana-Alexandra - Grey Systems: Theory and Application, 2016 - emerald.com
Purpose–The identification of the main risk triggers is essential for the hospital's survival and
performance with direct effects on its patients' health and well-being. For this reason, in this …

Grey social media engagement analysis

C Delcea - Grey Systems: Theory and Application, 2016 - emerald.com
Purpose–Recent studies have shown that customers are more likely to buy a certain product
or service from a company they can follow or contact on social media. Moreover, the …

Modelo en red de los contenidos mediáticos en la era de los dispositivos inteligentes

F Morales, L Mas, R Tous - Ibersid: revista de sistemas de información y …, 2016 - ibersid.eu
Los cambios en las tecnologías de la información en las últimas décadas, representados
por la democratización de Internet y la disponibilidad de las computadoras portátiles y …

Alternate Reality Game Based Education in College

H Chang - Journal of digital convergence, 2019 - koreascience.kr
The college students who are in the game generation have different cognitive characteristics
from the previous generations, and the phenomena of attention loss in the existing …

[DOC][DOC] Modelo en red de los contenidos mediáticos en la era de los dispositivos inteligentes Network model of media contents in the age of smartphones

Los cambios en las tecnologías de la información en las últimas décadas, representados
por la democratización de Internet y la disponibilidad de las computadoras portátiles y …

대학에서대체현실게임기반교육방법.

장희동 - Journal of Digital Convergence, 2019 - search.ebscohost.com
요 약 게임 세대인 대학생들은 이전세대들과 인지적 특성이 달라서 강의와 같은
기존교육방법에서 주의집중력이 떨어지는 현상들이 전반적으로 나타나고 있다. 이로 인해 …