A systematic review on the visualization of avatars and agents in ar & vr displayed using head-mounted displays

F Weidner, G Boettcher, SA Arboleda… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Augmented Reality (AR) and Virtual Reality (VR) are pushing from the labs towards
consumers, especially with social applications. These applications require visual …

A systematic review and meta-analysis of the effectiveness of body ownership illusions in virtual reality

A Mottelson, A Muresan, K Hornbæk… - ACM Transactions on …, 2023 - dl.acm.org
Body ownership illusions (BOIs) occur when participants experience that their actual body is
replaced by a body shown in virtual reality (VR). Based on a systematic review of the …

Avatar embodiment. a standardized questionnaire

TC Peck, M Gonzalez-Franco - Frontiers in Virtual Reality, 2021 - frontiersin.org
The aim of this paper is to further the understanding of embodiment by 1) analytically
determining the components defining embodiment, 2) increasing comparability and …

User representations in human-computer interaction

S Seinfeld, T Feuchtner, A Maselli… - Human–Computer …, 2021 - Taylor & Francis
Cursors, avatars, virtual hands or tools, and other rendered graphical objects, enable users
to interact with computers such as PCs, game consoles or virtual reality systems. We …

Promoting musical instrument learning in virtual reality environment: Effects of embodiment and visual cues

S Yu, Q Liu, MC Johnson-Glenberg, M Han, J Ma… - Computers & …, 2023 - Elsevier
While virtual reality (VR) provides a great potential for musical instrument learning, little
attention has been paid to the instructional design in creating a VR musical instrument …

Pocopo: Handheld pin-based shape display for haptic rendering in virtual reality

S Yoshida, Y Sun, H Kuzuoka - Proceedings of the 2020 CHI Conference …, 2020 - dl.acm.org
We introduce PoCoPo, the first handheld pin-based shape display that can render various
2.5 D shapes in hand in realtime. We designed the display small enough for a user to hold it …

Understanding the effects of hand design on embodiment in virtual reality

J Zhang, M Huang, R Yang, Y Wang, X Tang, J Han… - AI EDAM, 2023 - cambridge.org
Understanding user perceptions of interacting with the virtual world is one of the research
focuses in recent years, given the rapid proliferation of virtual reality (VR) and driven to …

How virtual hand representations affect the perceptions of dynamic affordances in virtual reality

R Venkatakrishnan, R Venkatakrishnan… - … on Visualization and …, 2023 - ieeexplore.ieee.org
User representations are critical to the virtual experience, and involve both the input device
used to support interactions as well as how the user is virtually represented in the scene …

Cyborgs, human augmentation, cybernetics, and JIZAI body

M Inami, D Uriu, Z Kashino, S Yoshida, H Saito… - Proceedings of the …, 2022 - dl.acm.org
We propose a concept called “JIZAI Body” that allows each person to live the way they wish
to live in society. One who acquires a JIZAI Body can (simultaneously) control (or delegate …

Effect of avatar appearance on detection thresholds for remapped hand movements

N Ogawa, T Narumi, M Hirose - IEEE transactions on …, 2020 - ieeexplore.ieee.org
Hand interaction techniques in virtual reality often exploit visual dominance over
proprioception to remap physical hand movements onto different virtual movements …