Learning path personalization and recommendation methods: A survey of the state-of-the-art

AH Nabizadeh, JP Leal, HN Rafsanjani… - Expert Systems with …, 2020 - Elsevier
A learning path is the implementation of a curriculum design. It consists of a set of learning
activities that help users achieve particular learning goals. Personalizing these paths …

Traditional vs Non-traditional Teaching and Learning Strategies-the case of E-learning!

GA Tularam - International Journal for mathematics teaching and …, 2018 - cimt.org.uk
The traditional teaching approaches are generally teacher-directed and where students are
taught in a manner that is conducive to sitting and listening. It is true that the traditional …

Deep learning: The impact on future eLearning

A Muniasamy, A Alasiry - International Journal of Emerging …, 2020 - search.proquest.com
Abstract eLearning as technology becomes more affordable in higher education but having
a big barrier in the cost of developing its resources. Deep learning using artificial …

An e-learning recommendation approach based on the self-organization of learning resource

S Wan, Z Niu - Knowledge-Based Systems, 2018 - Elsevier
In e-learning, most content-based (CB) recommender systems provide recommendations
depending on matching rules between learners and learning objects (LOs). Such learner …

Learning path recommendation system for programming education based on neural networks

T Saito, Y Watanobe - International Journal of Distance Education …, 2020 - igi-global.com
Programming education has recently received increased attention due to growing demand
for programming and information technology skills. However, a lack of teaching materials …

A collaborative user-centered framework for recommending items in Online Social Networks

F Colace, M De Santo, L Greco, V Moscato… - Computers in Human …, 2015 - Elsevier
Recommender Systems are more and more playing an important role in our life,
representing useful tools helping users to find “what they need” from a very large number of …

Development of learning media based on android games for children with attention deficit hyperactivity disorder

M Agustini, Y Yufiarti, W Wuryani - 2020 - learntechlib.org
This is a learning media with the scope of ADHD (Attention Deficit Hyperactivity Disorder) for
children of age 7–8 years. The study aims is to education learning media for children with …

Character Education Learning Model for Elementary School

O Fajarianto, ER Harimurti… - … Journal of Education, 2023 - ejournal.staimnglawak.ac.id
The world of education at this time faces many challenges in various fields. Education
programs at the level of elementary school children are not evenly distributed resulting in the …

[PDF][PDF] SAFE: A Sentiment Analysis Framework for E-Learning.

F Colace, M De Santo, L Greco - International Journal of …, 2014 - pdfs.semanticscholar.org
The spread of social networks allows sharing opinions on different aspects of life and daily
millions of messages appear on the web. This textual information can be a rich source of …

Develop of hyperlinks media to learn basic Wushu techniques

N Ibrahim, S Muslim - Journal of Computational and …, 2020 - ingentaconnect.com
This study aims to develop hyperlink media through social media that are effective in
learning basic wushu techniques. In develop, hyperlink media used the Analysis …