Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting

B Bitterli, C Wyman, M Pharr, P Shirley… - ACM Transactions on …, 2020 - dl.acm.org
Efficiently rendering direct lighting from millions of dynamic light sources using Monte Carlo
integration remains a challenging problem, even for off-line rendering systems. We …

Real-time stochastic lightcuts

D Lin, C Yuksel - Proceedings of the ACM on Computer Graphics and …, 2020 - dl.acm.org
We present real-time stochastic lightcuts, a real-time rendering method for scenes with many
dynamic lights. Our method is the GPU extension of stochastic lightcuts [Yuksel 2019], a …

Stochastic lightcuts

C Yuksel - Proceedings of the Conference on High-Performance …, 2019 - dl.acm.org
We introduce stochastic lightcuts by combining the lighting approximation of lightcuts with
stochastic sampling for efficiently rendering scenes with a large number of light sources. Our …

Stochastic lightcuts for sampling many lights

C Yuksel - IEEE Transactions on Visualization and Computer …, 2020 - ieeexplore.ieee.org
We introduce stochastic lightcuts by combining the lighting approximation of lightcuts with
stochastic sampling for efficiently rendering scenes with a large number of light sources. Our …

[HTML][HTML] Interactive VPL-based global illumination on the GPU using fuzzy clustering

A Colom, R Marques, LP Santos - Computers & Graphics, 2022 - Elsevier
Physically-based synthesis of high quality imagery, including global illumination light
transport phenomena, results in a significant workload, which makes interactive rendering a …

Stochastic substitute trees for real-time global illumination

W Tatzgern, B Mayr, B Kerbl… - Symposium on interactive …, 2020 - dl.acm.org
With the introduction of hardware-supported ray tracing and deep learning for denoising,
computer graphics has made a considerable step toward real-time global illumination. In this …

Weighted reservoir sampling: Randomly sampling streams

C Wyman - Ray Tracing Gems II: Next Generation Real-Time …, 2021 - Springer
WEIGHTED RESERVOIR SAMPLING: RANDOMLY SAMPLING STREAMS Page 1 CHAPTER
22 WEIGHTED RESERVOIR SAMPLING: RANDOMLY SAMPLING STREAMS Chris Wyman …

Harmonics Virtual Lights: fast projection of luminance field on spherical harmonics for efficient rendering

P Mézières, F Desrichard… - Computer Graphics …, 2022 - Wiley Online Library
In this paper, we introduce harmonics virtual lights (HVL), to model indirect light sources for
interactive global illumination of dynamic 3D scenes. Virtual point lights (VPL) are an …

基于时空重采样的实时随机光源裁剪.

刘昊峰, 陈健蔚, 张建伟… - Journal of Computer …, 2023 - search.ebscohost.com
为了渲染含大量动态光源的动态场景, 提出一种时空重采样算法. 首先利用实时随机光源裁剪对
光源进行重要性采样, 生成重采样样本; 然后提出一种快速时空样本有效性判断方式 …

Virtual Blue Noise Lighting

T Li, W Wang, D Lin, C Yuksel - Proceedings of the ACM on Computer …, 2022 - dl.acm.org
We introduce virtual blue noise lighting, a rendering pipeline for estimating indirect
illumination with a blue noise distribution of virtual lights. Our pipeline is designed for virtual …