D Lin, C Yuksel - Proceedings of the ACM on Computer Graphics and …, 2020 - dl.acm.org
We present real-time stochastic lightcuts, a real-time rendering method for scenes with many dynamic lights. Our method is the GPU extension of stochastic lightcuts [Yuksel 2019], a …
C Yuksel - Proceedings of the Conference on High-Performance …, 2019 - dl.acm.org
We introduce stochastic lightcuts by combining the lighting approximation of lightcuts with stochastic sampling for efficiently rendering scenes with a large number of light sources. Our …
C Yuksel - IEEE Transactions on Visualization and Computer …, 2020 - ieeexplore.ieee.org
We introduce stochastic lightcuts by combining the lighting approximation of lightcuts with stochastic sampling for efficiently rendering scenes with a large number of light sources. Our …
Physically-based synthesis of high quality imagery, including global illumination light transport phenomena, results in a significant workload, which makes interactive rendering a …
W Tatzgern, B Mayr, B Kerbl… - Symposium on interactive …, 2020 - dl.acm.org
With the introduction of hardware-supported ray tracing and deep learning for denoising, computer graphics has made a considerable step toward real-time global illumination. In this …
P Mézières, F Desrichard… - Computer Graphics …, 2022 - Wiley Online Library
In this paper, we introduce harmonics virtual lights (HVL), to model indirect light sources for interactive global illumination of dynamic 3D scenes. Virtual point lights (VPL) are an …
T Li, W Wang, D Lin, C Yuksel - Proceedings of the ACM on Computer …, 2022 - dl.acm.org
We introduce virtual blue noise lighting, a rendering pipeline for estimating indirect illumination with a blue noise distribution of virtual lights. Our pipeline is designed for virtual …