Raven: Perception-aware optimization of power consumption for mobile games

C Hwang, S Pushp, C Koh, J Yoon, Y Liu… - Proceedings of the 23rd …, 2017 - dl.acm.org
High-end mobile GPUs are now becoming an integral part of mobile devices. However, a
mobile GPU constitutes a major portion of power consumption on the devices, and mobile …

Estimating the limits of CPU power management for mobile games

B Dietich, N Peters, S Park… - 2017 IEEE International …, 2017 - ieeexplore.ieee.org
Games are one of the most popular and at the same time most computation intensive and
energy consuming class of applications on mobile devices like smartphones and tablets …

Scrolling-aware rendering to reduce frame rates on smartphones

WH Ahn, CK Hong, KM Han, SH Choi, JW Oh, SH Lim - Electronics, 2021 - mdpi.com
One of the major sources of power drain in smartphones is a frame rendering and display
process called graphics pipeline, in which power consumption depends largely on frame …

SCQ: Stage-Based, Context-Aware, QoE-Driven Power Optimization for Interactive Applications on Mobile Devices

CK Ho, CT King, YJ Chang - 2019 20th IEEE International …, 2019 - ieeexplore.ieee.org
Mobile devices such as smartphones and tablets have become our daily necessities. People
spent a lot of time using their smartphones, especially on interactive applications such as …

[PDF][PDF] Shader optimization and specialization

L Crawford - 2022 - core.ac.uk
In the field of real-time graphics for computer games, performance has a significant effect on
the player's enjoyment and immersion. Graphics processing units (GPUs) are hardware …

Polypath: Supporting multiple tradeoffs for interaction latency

MH Yun, S He, L Zhong - arXiv preprint arXiv:1608.05654, 2016 - arxiv.org
Modern mobile systems use a single input-to-display path to serve all applications. In
meeting the visual goals of all applications, the path has a latency inadequate for many …

A Filter in Passive Radar Target Tracking

Y Yuan, L Sun - 2016 Sixth International Conference on …, 2016 - ieeexplore.ieee.org
Filter is used to get rid to the signals which we do not need or we think these are the error
signals. In multiple target tracking system, for reduce the time of nonlinear filter in the …

Cost-effective frame rate control for mobile GPUs

M Kim, B Choi, S Ki, J Park, J Nah, D Kim… - SIGGRAPH ASIA 2016 …, 2016 - dl.acm.org
Nowadays, there has been a trend towards complex rendering for PC-like realistic visual
quality in mobile graphics industry. When scenes are nearly static, a fixed high frame rate …

Vidareutveckling av ett Android-spel

D Roxbo - 2016 - diva-portal.org
Rapporten behandlar en vidareutveckling av ett kartbaserat Android-spel där
vidareutvecklingen moderniserar koden, implementerar ny funktionalitet och optimerar …

Application-Aware Power Management for Interactive Android Applications on HMP Platforms

N Heitmann - 2019 - mediatum.ub.tum.de
Thanks to the performance improvements in SoC architectures, many applications, are now
being migrated from desktop computers to mobile devices. However, this entails increased …