“Because I'm Bad at the Game!” A Microanalytic Study of Self Regulated Learning in League of Legends

E Kleinman, C Gayle, M Seif El-Nasr - Frontiers in psychology, 2021 - frontiersin.org
Self-regulated learning (SRL) is a form of learning guided by the student's own meta-
cognition, motivation, and strategic action, often in the absence of an educator. The use of …

Kills, deaths, and (computational) assists: Identifying opportunities for computational support in esport learning

E Kleinman, MN Shergadwala… - Proceedings of the 2022 …, 2022 - dl.acm.org
Esports play can cultivate real world skills. However, the path to mastery is not easy, and
difficulty progressing can result in discontinuation. In the absence of a human coach …

" A Time and Phase for Everything"-Towards A Self Regulated Learning Perspective on Computational Support for Esports

E Kleinman, R Habibi, Y Yao, C Gayle… - Proceedings of the ACM …, 2022 - dl.acm.org
Computational support for learning in the domain of esports has seen a great deal of
attention in recent years as an effective means of helping players learn and reap the benefits …

[PDF][PDF] Using data to” Git Gud”: a push for a player-centric approach to the use of data in esports

E Kleinman, MS El-Nasr - EHPHCI: Esports and High-Performance HCI …, 2021 - files.osf.io
The rapid increase in the availability of player data and the advancement of player modeling
technologies have resulted in an abundance of data-driven systems for the domain of …

``Backseat Gaming" A Study of Co-Regulated Learning within a Collegiate Male Esports Community

E Kleinman, R Habibi, GB Powell, B Reeves… - Proceedings of the CHI …, 2024 - dl.acm.org
Previous work demonstrated that esports players often leverage insights from other players
and communities to learn and improve. However, little research examined social learning in …

[图书][B] Designing Process-Oriented Computational Assistance to Support Self-Regulated Learning in Complex Games

EM Kleinman - 2023 - search.proquest.com
Complex games, those with multiple correct strategies and unpredictable outcomes, are
seeing increased popularity and integration into high-impact domains such as health …

Ethics and Transparency in Game Data

E Kleinman, M Seif El-Nasr, J Pfau… - … Proceedings of the …, 2024 - dl.acm.org
While existing work has discussed ethics and fairness in relation to data generally, and a
small number of papers have raised the same issues within games specifically, work on …

Deployment of Causal Effect Estimation in Live Games of Dota 2

AH Christiansen, E Gensby… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
In this article, we provide an application that produces consistent in-game estimates of win
probabilities in Dota 2. Previous work shows that common methods of identifying the effect of …

Investigating Efficiency of Free-For-All Models in a Matchmaking Context

E Gensby, BS Weber, AH Christiansen - 2024 - academicworks.cuny.edu
We explore several popular (and unpopular) systems for matchmaking and ranking in free-
for-all (FFA) environments. The commonplace existing methods involve the reinterpretation …

Because Im Bad at the Game! A Microanalytic Study of Self Regulated Learning in League of Legends.

E Kleinman, C Gayle, M Seif El-Nasr - 2021 - escholarship.org
Self-regulated learning (SRL) is a form of learning guided by the students own meta-
cognition, motivation, and strategic action, often in the absence of an educator. The use of …