Monte Carlo tree search: A review of recent modifications and applications

M Świechowski, K Godlewski, B Sawicki… - Artificial Intelligence …, 2023 - Springer
Abstract Monte Carlo Tree Search (MCTS) is a powerful approach to designing game-
playing bots or solving sequential decision problems. The method relies on intelligent tree …

A survey of opponent modeling in adversarial domains

S Nashed, S Zilberstein - Journal of Artificial Intelligence Research, 2022 - jair.org
Opponent modeling is the ability to use prior knowledge and observations in order to predict
the behavior of an opponent. This survey presents a comprehensive overview of existing …

Ai in human-computer gaming: Techniques, challenges and opportunities

QY Yin, J Yang, KQ Huang, MJ Zhao, WC Ni… - Machine intelligence …, 2023 - Springer
With the breakthrough of AlphaGo, human-computer gaming AI has ushered in a big
explosion, attracting more and more researchers all over the world. As a recognized …

Creating pro-level AI for a real-time fighting game using deep reinforcement learning

I Oh, S Rho, S Moon, S Son, H Lee… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Reinforcement learning (RL) combined with deep neural networks has performed
remarkably well in many genres of games recently. It has surpassed human-level …

Enhanced rolling horizon evolution algorithm with opponent model learning: Results for the fighting game AI competition

Z Tang, Y Zhu, D Zhao, SM Lucas - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
The Fighting Game AI Competition (FTGAIC) provides a challenging benchmark for two-
player video game artificial intelligence. The challenge arises from the large action space …

Monte-carlo tree search for implementation of dynamic difficulty adjustment fighting game ais having believable behaviors

M Ishihara, S Ito, R Ishii, T Harada… - … IEEE Conference on …, 2018 - ieeexplore.ieee.org
In this paper, we propose a Monte-Carlo Tree Search (MCTS) fighting game AI capable of
dynamic difficulty adjustment while maintaining believable behaviors. This work targets …

Evolving population method for real-time reinforcement learning

MJ Kim, JS Kim, CW Ahn - Expert Systems with Applications, 2023 - Elsevier
Reinforcement learning has recently been recognized as a promising means of machine
learning, but its applicability remains limited in real-time environment due to its short …

Monte-carlo tree search implementation of fighting game ais having personas

R Ishii, S Ito, M Ishihara, T Harada… - … IEEE Conference on …, 2018 - ieeexplore.ieee.org
In this paper, we propose a method for implementing a game AI with a persona using Monte-
Carlo Tree Search (MCTS). Video games are now a powerful entertainment media not just …

Hierarchical reinforcement learning with monte carlo tree search in computer fighting game

IP Pinto, LR Coutinho - IEEE transactions on games, 2018 - ieeexplore.ieee.org
Fighting games are complex environments where challenging action-selection problems
arise, mainly due to a diversity of opponents and possible actions. In this paper, we present …

Hybrid fighting game AI using a genetic algorithm and Monte Carlo tree search

MJ Kim, CW Ahn - Proceedings of the genetic and evolutionary …, 2018 - dl.acm.org
Real-time video game problems are very challenging because of short response times and
numerous state space issues. As global companies and research institutes such as Google …