Use of gamification and game-based learning in educating Generation Alpha

PA Fernando, HKS Premadasa - Educational Technology & Society, 2024 - JSTOR
Children born after 2010 are labelled as members of Generation Alpha, who currently
pursue their primary education. Gamification and game-based learning methodologies have …

Interdisciplinary integration of computational thinking in K-12 education: A systematic review

S Yeni, N Grgurina, M Saeli, F Hermans… - Informatics in …, 2024 - research.rug.nl
There is an increasing interest in the integration of computational thinking (CT) in the K-12
curriculum. By integrating CT into other disciplines, the aim is to equip students with …

[PDF][PDF] A teaching and learning the fundamental of calculus through Python-based coding

K Kado - International Journal of Didactical Studies, 2022 - ijods.com
The use of modern information and communication technology (ICT) tools in the teaching of
mathematics and science are vigorously supported across the world, particularly in …

Analysis of player user experience with learning objects in a gamified educational platform: Mathematical case

F Talavera-Mendoza, A Rey Cayro Mamani… - Proceedings of the 5th …, 2021 - dl.acm.org
E-learning and virtual platforms are gaining relevance, as they are an alternative for
distance education and personalization. It is proposed to evaluate the use and modeling of …

[PDF][PDF] A Study of The Effects of Short-Term AI Coding Course with Gamification Elements on Students' Cognitive Mental Health.

NA Kamarudin, RRR Ikram, FN Azman, SSS Ahmad… - TEM Journal, 2022 - temjournal.com
The objective of this research is to study the effect of short-term AI coding course with
gamification elements on primary school students' cognitive skill and mental health. The …

Accessing Effect of Gamification for Primary Pupils' English Learning Performance

OK Sin, MNHM Said - Innovative Teaching and Learning Journal, 2020 - itlj.utm.my
In this era of technology, gamification is one of the ways to motivate students on second
language learning. There is an existence of English learning issue in the four English basic …

The Application of an Unplugged and Low-Cost Children's Coding Education Tool in a Gamification Context.

L Wang, M Huang - Pertanika Journal of Social Sciences & …, 2024 - search.ebscohost.com
Coding education has become a compulsory course for cultivating children's computational
thinking, and its tools in a gamification context can further enhance children's learning …

The Impact of Gamification on Student Engagement and Learning Outcomes in Mathematics Education

M Maryana, C Halim, H Rahmi - … Journal of Business, Law, and Education, 2024 - ijble.com
This study investigates the impact of gamification on student engagement, learning
outcomes, and attitudes towards mathematics in middle school education. Utilizing a quasi …

Construção de jogos em Scratch sobre conceitos da Matemática

S Cruz, M Bento, JA Lencastre - 2020 - repositorium.uminho.pt
Os jogos são uma forma comummente utilizada pelos professores para conseguir motivar
alunos, introduzir conceitos ou consolidar conteúdos. Neste artigo apresentamos um …

Atas do 5º Encontro sobre Jogos e Mobile Learning

AAA Carvalho, F Revuelta, D Guimarães… - Atas dos 5º Encontro …, 2020 - estudogeral.uc.pt
A média de proficiência dos jovens brasileiros em Matemática no PISA 2018 (Programa
Internacional de Avaliação de Estudantes) foi muito abaixo da média dos estudantes dos …