Toxic behaviors in team-based competitive gaming: The case of league of legends

Y Kou - Proceedings of the annual symposium on computer …, 2020 - dl.acm.org
Toxic behaviors in online gaming such as flaming and harassment have been gaining
attention from the research community, yet little consensus has formed about what …

Emotion regulation in esports gaming: A qualitative study of league of legends

Y Kou, X Gui - Proceedings of the ACM on Human-Computer …, 2020 - dl.acm.org
Today eSports gaming is enjoying growing popularity in the world and much attention from
various research areas, including CSCW. eSports gaming is a highly competitive …

Flag and flaggability in automated moderation: The case of reporting toxic behavior in an online game community

Y Kou, X Gui - Proceedings of the 2021 CHI conference on human …, 2021 - dl.acm.org
Online platforms rely upon users or automated tools to flag toxic behaviors, the very first step
in online moderation. While much recent research has examined online moderation, the role …

Self-regulation, stress appraisal, and esport action performance

MG Trotter, EAC Obine, BT Sharpe - Frontiers in Psychology, 2023 - frontiersin.org
Electronic sport has seen substantial growth in market value and popularity in the last 10
years. With this growth has come the pursuit of elite esports performance, especially from a …

“Why are you playing games? You are a girl!”: Exploring gender biases in Esports

D Madden, Y Liu, H Yu, MF Sonbudak… - Proceedings of the …, 2021 - dl.acm.org
Esports are rapidly growing within academia. In HCI, earlier work explored how problematic
behaviors emerging from gender biases (eg, toxicity) negatively impact female participation …

Punishment and its discontents: An analysis of permanent ban in an online game community

Y Kou - Proceedings of the ACM on Human-Computer …, 2021 - dl.acm.org
Platforms face the challenge of managing toxic behaviors such as flaming, hateful remarks,
and harassment. To discipline their users, platforms usually adopt a punitive approach that …

Identification of players ranking in e-sport

K Urbaniak, J Wątróbski, W Sałabun - Applied Sciences, 2020 - mdpi.com
Human activity is moving steadily to virtual reality. More and more, people from all over the
world are keen on growing fascination with e-sport. In practice, e-sport is a type of sport in …

Mediating community-AI interaction through situated explanation: the case of AI-Led moderation

Y Kou, X Gui - Proceedings of the ACM on Human-Computer …, 2020 - dl.acm.org
Artificial intelligence (AI) has become prevalent in our everyday technologies and impacts
both individuals and communities. The explainable AI (XAI) scholarship has explored the …

Does streaming esports affect players' behavior and performance?

A Matsui, A Sapienza, E Ferrara - Games and Culture, 2020 - journals.sagepub.com
In this work, we analyze what effect streaming gameplay on Twitch has on players' in-game
behavior and performance. We hypothesized that streaming can act as a form of implicit …

Individual performance in team-based online games

A Sapienza, Y Zeng, A Bessi… - Royal Society open …, 2018 - royalsocietypublishing.org
Complex real-world challenges are often solved through teamwork. Of special interest are
ad hoc teams assembled to complete some task. Many popular multiplayer online battle …