The multidimensional influence structure of college students' online gamified learning engagement: A hybrid design based on QCA-SEM

H Zhang, F Li - Heliyon, 2024 - cell.com
In the post-epidemic era, gamification is widely recognized for its potential to enhance the
asynchronous nature of college students' online learning interactions and mitigate efficiency …

[PDF][PDF] Gamificação ea experiência de fluxo no aprendizado de programação básica no ensino superior

PFA Braz, GC Challco, J Santos, M Reis, S Isotani… - Anais, 2023 - repositorio.usp.br
One of the most difficult challenges in teaching basic programming is maintaining students'
interest and motivation in carrying out extra-class activities. When many students faced …

[引用][C] Gamificação ea Experiência de Fluxo no Aprendizado de Programação Básica no Ensino Superior

PF de Abreu Braz, G Chalco, J Santos, M Reis… - Simpósio Brasileiro de …, 2023 - SBC