Новый подход к геймификации в образовании

ЕО Акчелов, ЕВ Галанина - Векторы благополучия: экономика и …, 2019 - cyberleninka.ru
Статья посвящена актуальной в настоящее время теме исследования геймификации в
образовании. Авторы анализируют и выявляют слабые места основных существующих …

Uncharted Dimensions, Gaps, and Future Trends of Serious Games in Software Engineering

M Kharbouch, A Vizcaino, JA García-Berná… - Computer Standards & …, 2024 - Elsevier
Abstract Objective Serious Games (SG) are a rising trend in Software Engineering (SE)
education, for this reason, and since this topic is still immature and further research was …

Empirical study of adaptive serious games in enhancing learning outcome

D Gaurav, Y Kaushik, S Supraja… - International …, 2022 - journal.seriousgamessociety.org
Use of serious games to teach concepts of various important topics including Cybersecurity
is growing. A figure of merit for the serious games could be learning outcome and user …

Assessment of COVID-19's Impact on EdTech: Case Study on an Educational Platform, Architecture and Teachers' Experience

N Lara Nieto-Márquez, A Baldominos… - Education …, 2022 - mdpi.com
The education sector has been confronted with different challenges due to the situation
caused by the pandemic, when families were asked to be confined at home as well as return …

Developing a virtual world for an open-house event: a metaverse approach

K Samarnggoon, S Grudpan, N Wongta, K Klaynak - Future Internet, 2023 - mdpi.com
The concept of a metaverse, a virtual world that offers immersive experiences, has gained
widespread interest in recent years. Despite the hype, there is still a gap in its practical …

Mapping task types and gameplay categories in the context of declarative knowledge training

B Lemoine, P Laforcade, S George - 15th International Conference on …, 2023 - hal.science
Learning games for the training of declarative knowledge must offer learners a large variety
of game situ-ations in order to keep them engaged. Designing such situations remains a …

Designing serious games for cyber ranges: a socio-technical approach

M Kianpour, S Kowalski, E Zoto… - 2019 IEEE European …, 2019 - ieeexplore.ieee.org
Appropriate training is an effective solution to tackle the evolving threat landscape and
conflicts in the cyber domain and to fulfill security requirements. Serious games demonstrate …

Serious Games for Cybersecurity: How to Improve Perception and Human Factors

V Santa Barletta, M Calvano, F Caruso… - … on Metrology for …, 2023 - ieeexplore.ieee.org
Cybersecurity is a growing problem in today's technological innovation and new digital
economy. Threat actors cause a danger to people's safety or lead to the compromise of …

Evidence-based mapping between the theory of multiple intelligences and game mechanics for the purpose of player-centered serious game design

P Sajjadi, J Vlieghe, O De Troyer - 2016 8th International …, 2016 - ieeexplore.ieee.org
In the context of games for learning, it is argued that taking individual differences among
players into consideration during game design can be beneficial for the game and/or …

[PDF][PDF] Desain trivia game untuk latihan assessment kompetensi minimum tradisional pada matematika kelas V SD

DS Sany, A Nurbaiti - Media Jurnal Informatika, 2021 - academia.edu
Pemerintah Indonesia telah berupaya untuk meningkatkan kualitas Pendidikan salah
satunya dengan mengadakan program Assessment Kompetensi Minimum (AKM). AKM ini …