A new multi-sensor fusion scheme to improve the accuracy of knee flexion kinematics for functional rehabilitation movements

H Tannous, D Istrate, A Benlarbi-Delai, J Sarrazin… - Sensors, 2016 - mdpi.com
Exergames have been proposed as a potential tool to improve the current practice of
musculoskeletal rehabilitation. Inertial or optical motion capture sensors are commonly used …

[PDF][PDF] From movement to thought and back: A review on the role of cognitive factors influencing technological neurorehabilitation

D De Bartolo, GF Spitoni, M Iosa, G Morone… - Functional …, 2019 - researchgate.net
In recent years, cognitive theories have increasingly influenced the approach to motor
rehabilitation. The connection between different aspects of cognitive and motor function is …

Gamification and control of nitinol based ankle rehabilitation robot

CT Hau, D Gouwanda, AA Gopalai, CY Low… - Biomimetics, 2021 - mdpi.com
Conventional ankle rehabilitation exercises can be monotonous and repetitive. The use of
robots and games can complement the existing practices, provide an engaging environment …

Gamerehab@ home: A new engineering system using serious game and multisensor fusion for functional rehabilitation at home

H Tannous, D Istrate, A Perrochon… - IEEE Transactions …, 2019 - ieeexplore.ieee.org
Biomedical-connected objects, such as kinematic sensors, have been commonly used for
patient monitoring in many clinical applications. Moreover, serious games have become …

[HTML][HTML] Rehabilitation-oriented serious game development and evaluation guidelines for musculoskeletal disorders

M Idriss, H Tannous, D Istrate, A Perrochon… - JMIR Serious …, 2017 - games.jmir.org
Background: The progress in information and communication technology (ICT) led to the
development of a new rehabilitation technique called “serious game for functional …

Prevention and Rehabilitation Gaming Support for Ankle Injuries Usable by Semi-Professional Athletes Using Commercial Off-the-Shelf Sensors

J Galli, R Baranyi, D Hoelbling, K Pinter, C Aigner… - Applied Sciences, 2023 - mdpi.com
Ankle injuries are amongst the most common musculoskeletal injuries. The necessity of
prevention measurements before or an early rehabilitation start after an injury, is essential …

Towards a live feedback training system: interchangeability of Orbbec Persee and Microsoft Kinect for exercise monitoring

V Venek, W Kremser, T Stöggl - Designs, 2021 - mdpi.com
Many existing motion sensing applications in research, entertainment and exercise
monitoring are based on the Microsoft Kinect and its skeleton tracking functionality. With the …

Virtual Reality-Powered Wrist Therapy: Developing a Therapist-Driven Exit-the-Room Serious Game with Hand Gesture Interactions

R Baranyi, C Hirber, L Roehrling, C Aigner… - Applied Sciences, 2024 - mdpi.com
Wrist injuries, driven by factors such as an aging population and the popularity of highimpact
sports, have become increasingly prevalent. In response, this study focuses on developing a …

Feasibility study of a serious game based on Kinect system for functional rehabilitation of the lower limbs

H Tannous, D Istrate, MCHB Tho, TT Dao - European Research in …, 2016 - Elsevier
Introduction Conventional functional rehabilitation costs time, money and effort for the
patients and for the medical staff. Serious games have been used as a new approach to …

Developing interactive and simple electromyogram PONG game for foot dorsiflexion and plantarflexion rehabilitation exercise

CL Hee, TH Chong, D Gouwanda… - 2017 39th Annual …, 2017 - ieeexplore.ieee.org
Gaming systems have been proven to be able to improve physical and cognitive skills.
Several studies have integrated games to be part of rehabilitation program to improve …