A board game to improve freshmen on computer networks: Beyond layers abstraction

JC Ramos, A L'Erario, M Mendonça, JA Fabri… - Education and …, 2023 - Springer
The freshman student's perspective on the activities performed in a data center by the
network analyst is complex and intricate. These activities include the configuration of …

The concept of a 3D board game to recognise architectural monuments

J Montusiewicz, M Barszcz, K Dziedzic… - INTED2017 …, 2017 - library.iated.org
Advanced 3D graphics technologies in the field of cultural heritage are now widely
recognised as part of the activities carried out, regardless of the direction: scientific research …

Small computer enterprise on competitive market–decision simulation game for business training of computer science specialist

E Milosz, M Milosz - ICERI2014 Proceedings, 2014 - library.iated.org
More and more potential employers and other bodies indicate that graduate computer
science cannot have only professional competence. The graduate must be able to function …

Make learning more interesting by using virtual reality

T Szymczyk - EDULEARN17 Proceedings, 2017 - library.iated.org
The process of learning accompany a man from a very young age. It is rather very difficult
process. Many ways and techniques have been invited to facilitate the assimilation of …

Developing an educational board game using information technology

J Montusiewicz, M Miłosz, J Kęsik… - EDULEARN17 …, 2017 - library.iated.org
With the increasing popularity of various types of educational games, it is fair to say that
gamification has become an established method of the educational process. Despite the …

Developing and implementation of decision-making games for business education of engineering students

M Milosz, E Milosz - 2017 IEEE Global Engineering Education …, 2017 - ieeexplore.ieee.org
Engineering students need to improve their business competence. One of the most effective
methods are decision-making games in the area of business. The article presents the …

Development of serious games using automata theory as support in teaching people with cognitive disabilities

L Salvador-Ullauri, S Luján-Mora… - ICERI2016 …, 2016 - library.iated.org
In this article, it is presented our experience in the use of the automata theory in the
development of serious videogames oriented to people with special necessities. Serious …

The “Architectural Jewels of Lublin” game as a tool for collaborative interactive learning of history

M Milosz, J Montusiewicz - Teaching and Learning in a Digital World …, 2018 - Springer
The city of Lublin in Poland is a place of many overlapping cultures and religions: Polish,
Russian, Ukrainian, Armenian, Jewish, German, etc. Remains of these cultures are present …

Learning with business simulation games: factors influence undergraduate students outcomes

I Martínez-Pérez, A Segura-de la Cal… - ICERI2018 …, 2018 - library.iated.org
The use of business simulation games has grown progressively during the last 40 years as
an educational tool for teaching strategic managerial economics in universities, business …

Designing inquiry-based learning conditions within 3d-simulation environment

J Montusiewicz, S Skulimowski - EDULEARN17 Proceedings, 2017 - library.iated.org
The constant development of information technology expands access to new content in the
sciences and engineering. As the complexity of the issues we want to learn grows, so does …