Enhancing attentional control: lessons from action video games

D Bavelier, CS Green - Neuron, 2019 - cell.com
The possibility of leveraging video games for enhancing behavior and brain function has led
to an emerging new field situated at the crossroads of cognitive neuroscience, health …

Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement

E Choi, SH Shin, JK Ryu, KI Jung, SY Kim… - Behavioral and Brain …, 2020 - Springer
Background Unlike the emphasis on negative results of video games such as the impulsive
engagement in video games, cognitive training studies in individuals with cognitive deficits …

[HTML][HTML] Play in video games

A Nguyen, D Bavelier - Neuroscience & Biobehavioral Reviews, 2023 - Elsevier
Video game play is remarkably ubiquitous in today's society given its recent emergence only
in the late 1950s. While this fast evolution could exemplify the power of play, video games …

Does video gaming have impacts on the brain: evidence from a systematic review

D Brilliant T, R Nouchi, R Kawashima - Brain sciences, 2019 - mdpi.com
Video gaming, the experience of playing electronic games, has shown several benefits for
human health. Recently, numerous video gaming studies showed beneficial effects on …

The effect of physical activity and the use of active video games: exergames in children and adolescents: a systematic review

IA Ramírez-Granizo, JL Ubago-Jiménez… - International journal of …, 2020 - mdpi.com
The aim of this study is to develop a systematic review on the relationship between the use
of active video games “exergames” and the practice of physical activity. The Web of Science …

Effects of computer gaming on cognition, brain structure, and function: a critical reflection on existing literature

S Kühn, J Gallinat, A Mascherek - Dialogues in clinical …, 2019 - Taylor & Francis
Video gaming as a popular form of leisure activity and its effect on cognition, brain function,
and structure has come into focus in the field of neuroscience. Visuospatial cognition and …

Game-based learning environments affect frontal brain activity

SE Kober, G Wood, K Kiili, K Moeller, M Ninaus - Plos one, 2020 - journals.plos.org
Inclusion of game elements in learning environments to increase motivation and learning
outcome is becoming increasingly popular. However, underlying mechanisms of game …

[HTML][HTML] Einzug der Computerspielstörung als Verhaltenssucht in die ICD-11

K Lindenberg, M Holtmann - Zeitschrift für Kinder-und …, 2022 - econtent.hogrefe.com
Durch die Aufnahme der neuen Kategorie „Störungen durch süchtiges Verhalten “in der ICD-
11 wurde durch die Weltgesundheitsorganisation (WHO) offiziell anerkannt, dass …

Research on user experience of the video game difficulty based on flow theory and fNIRS

D Yu, S Wang, F Song, Y Liu, S Zhang… - Behaviour & …, 2023 - Taylor & Francis
Difficulty balance in the game level design is particularly important for user experience (UX).
This study uses cognitive control and flow theory as a starting point, and based on the …

Neuroimaging the effects of smartphone (over-) use on brain function and structure—a review on the current state of MRI-based findings and a roadmap for future …

C Montag, B Becker - Psychoradiology, 2023 - academic.oup.com
The smartphone represents a transformative device that dramatically changed our daily
lives, including how we communicate, work, entertain ourselves, and navigate through …