A review of cooperative multi-agent deep reinforcement learning

A Oroojlooy, D Hajinezhad - Applied Intelligence, 2023 - Springer
Abstract Deep Reinforcement Learning has made significant progress in multi-agent
systems in recent years. The aim of this review article is to provide an overview of recent …

Simbody: multibody dynamics for biomedical research

MA Sherman, A Seth, SL Delp - Procedia Iutam, 2011 - Elsevier
Multibody software designed for mechanical engineering has been successfully employed
in biomedical research for many years. For real time operation some biomedical researchers …

OpenSim: Simulating musculoskeletal dynamics and neuromuscular control to study human and animal movement

A Seth, JL Hicks, TK Uchida, A Habib… - PLoS computational …, 2018 - journals.plos.org
Movement is fundamental to human and animal life, emerging through interaction of
complex neural, muscular, and skeletal systems. Study of movement draws from and …

Is my model good enough? Best practices for verification and validation of musculoskeletal models and simulations of movement

JL Hicks, TK Uchida, A Seth… - Journal of …, 2015 - asmedigitalcollection.asme.org
Computational modeling and simulation of neuromusculoskeletal (NMS) systems enables
researchers and clinicians to study the complex dynamics underlying human and animal …

Flexing computational muscle: modeling and simulation of musculotendon dynamics

M Millard, T Uchida, A Seth… - Journal of …, 2013 - asmedigitalcollection.asme.org
Muscle-driven simulations of human and animal motion are widely used to complement
physical experiments for studying movement dynamics. Musculotendon models are an …

How muscle fiber lengths and velocities affect muscle force generation as humans walk and run at different speeds

EM Arnold, SR Hamner, A Seth… - Journal of …, 2013 - journals.biologists.com
The lengths and velocities of muscle fibers have a dramatic effect on muscle force
generation. It is unknown, however, whether the lengths and velocities of lower limb muscle …

Optimizing locomotion controllers using biologically-based actuators and objectives

JM Wang, SR Hamner, SL Delp, V Koltun - ACM Transactions on …, 2012 - dl.acm.org
We present a technique for automatically synthesizing walking and running controllers for
physically-simulated 3D humanoid characters. The sagittal hip, knee, and ankle degrees-of …

Simulating ideal assistive devices to reduce the metabolic cost of walking with heavy loads

CL Dembia, A Silder, TK Uchida, JL Hicks, SL Delp - PloS one, 2017 - journals.plos.org
Wearable robotic devices can restore and enhance mobility. There is growing interest in
designing devices that reduce the metabolic cost of walking; however, designers lack …

Simulating ideal assistive devices to reduce the metabolic cost of running

TK Uchida, A Seth, S Pouya, CL Dembia, JL Hicks… - PloS one, 2016 - journals.plos.org
Tools have been used for millions of years to augment the capabilities of the human body,
allowing us to accomplish tasks that would otherwise be difficult or impossible. Powered …

A survey on reinforcement learning methods in character animation

A Kwiatkowski, E Alvarado, V Kalogeiton… - Computer Graphics …, 2022 - Wiley Online Library
Reinforcement Learning is an area of Machine Learning focused on how agents can be
trained to make sequential decisions, and achieve a particular goal within an arbitrary …