Online Gamification Platforms for Practicing EFL Students' Reading Skills: A Systematic Review

DK Chaidir, MA Muslim, M Suseno… - English Language …, 2023 - jurnal.unimus.ac.id
Currently, gamification is one of the highly discussed topics among English as a Foreign
Language (EFL) practitioners. It is worth mentioning that the rising interest in Information and …

Quizizz: Science learning media in elementary school in developing critical thinking skills

WHR Nasution, AS Nasution - Journal of Science Education …, 2021 - journal.uny.ac.id
The ability to use technology in the era of the Industrial Revolution 4.0 is something
everyone should have. Likewise in the field of education, teachers and students can use …

[PDF][PDF] Exploring the alternative assessment on mathematical instruction in an era of uncertainty

MN Mahmud, H Retnawati, E Yusron… - Jurnal Prima …, 2021 - researchgate.net
The impact of the Covid-19 pandemic in education has caused the learning curriculum to
experience replication. Not only in delivering learning material, but replication also occurs in …

[PDF][PDF] Total reading skills for elementary school students through the reading questioning answering model

VAN Ariawan, S Winoto - Jurnal Prima Edukasia, 2021 - scholar.archive.org
Reading is one aspect of language skills that affects student success in understanding
various learning materials. Most students are already able to read, but not all students have …

Developing authentic assessment instrument based on multiple representations to measure students' critical thinking skills

MM Chusni, S Suherman - Momentum: Physics Education …, 2021 - ejournal.unikama.ac.id
The purpose of this study was to produce an instruments test used to measure students'
critical thinking skills in natural science learning. This research uses a 4-D development …

A meta-analysis on the effectiveness of gamification on student learning achievement

AF Diaz, H Estoque-Loñez - … of Education in Mathematics, Science and …, 2024 - ijemst.org
Gamification is an educational strategy that makes learning fun and keeps students
interested in learning, which helps them learn more and grow their knowledge. However …

[PDF][PDF] Development of story calendar media: Literacy resources for learning of narrative writing skills and character responsibilities

TA Rokhmani, S Suhardi - Jurnal Prima Edukasia, 2021 - scholar.archive.org
This research is motivated by the need for instructional media to improve narrative writing
skills and the character of student responsibility. Because of this, a story calendar with the …

The Effect of Game-Based Technology on Students' Learning Anxiety, Motivation, Engagement and Learning Experience: Case Study Kahoot!

A Alsswey, BA Alobaydi, AMA Alqudah - International Journal of Religion, 2024 - ijor.co.uk
Traditional learning method encounters main difficulties around student motivation,
anxieties, concentration and engagement. Game-based learning, Kahoot! has a significant …

Improving students' vocabulary mastery through picture cards

H Makaruku - LingTera, 2021 - journal.uny.ac.id
This study aims to improve the vocabulary mastery of VII grade students of SMP Negeri 4
Taniwel, West Seram, Mollucas, through the use of picture cards. This research was …

Aplicación de la estrategia kahoot en el desarrollo de la comprensión lectora de textos narrativos en estudiantes de primaria, SJM, 2021

ME Calderon Chambi - 2022 - repositorio.ucv.edu.pe
El presente trabajo de investigación tuvo como objetivo, Determinar la influencia de la
aplicación de la herramienta digital “Kahoot” como estrategia didáctica en el desarrollo de …