For it is in giving that we receive: Investigating gamers' gifting behaviour in online games

S Sharma, G Singh, R Sharma - International Journal of Information …, 2021 - Elsevier
Social interactions in online games have led gamers to form lasting social relationships. This
has caused a tremendous increase in gift-giving on online gaming platforms. This study …

How online gamers' participation fosters their team commitment: Perspective of social identity theory

GY Liao, TTL Pham, TCE Cheng, CI Teng - International Journal of …, 2020 - Elsevier
Online games are highly popular applications. While online gamers actively participate in
gaming teams, no study has yet explored whether gamers have sufficient teamwork …

Playing computer games as electronic sport: In search of a theoretical framework for a new research field

T Adamus - Computer games and new media cultures: A handbook …, 2012 - Springer
The phenomenon of e-sport implies an understanding of competitive engagement in
computer and video games. Although very popular and well known among adolescents …

Design fictions for behaviour change: exploring the long-term impacts of technology through the creation of fictional future prototypes

A Rapp - Behaviour & Information Technology, 2019 - Taylor & Francis
Human–computer interaction researchers are increasingly designing behaviour change
technologies for a variety of purposes, from promoting healthier lifestyles to support …

Played and designed sociality in a massive multiplayer online game

L Eklund, M Johansson - Eludamos-Journal for Computer Game …, 2013 - diva-portal.org
Online games are social spaces, new social worlds where players spend time and interact
with others as well as form friendships or meet future life partners (Taylor 2006). The social …

[PDF][PDF] I am being watched by the Tribunal: Trust and control in Multiplayer Online Battle Arena games.

M Johansson, H Verhagen, Y Kou - FDG, 2015 - wtf.tw
Toxic gaming and griefing in online games are part of the everyday interaction of players
around the world. Multiplayer Online Battle Arena (MOBA) games are notorious for their …

Social Play? A study of social interaction in temporary group formation (PUG) in World of Warcraft

L Eklund, M Johansson - Proceedings of Nordic DiGRA 2010 …, 2010 - dl.digra.org
One of the main components and reasons for the success of the Massive Multiplayer Online
Games genre (MMOG) is that these games are seen as arenas for social interaction. The …

Factors influencing sociability in educational MMORPGs–a fuzzy AHP approach

CC Lee, S Hwa Hsu, JW Chang - Internet Research, 2013 - emerald.com
Purpose–Sociability is considered to be important to the success of educational MMORPGs.
The purpose of this study was to access the relative weights of these sociability factors which …

[图书][B] Spiel| Figur: Theorie und Ästhetik der Computerspielfigur

F Schröter - 2021 - books.google.com
Figuren sind ein zentrales Attraktionsmoment aktueller Computerspiele, doch ihre
medienwissenschaftliche Erforschung ist bislang nur in Ansätzen erfolgt. Diese Arbeit …

Ordinary men with extra-ordinary skills? Masculinity constructs among MMORPG-gamers.

M Hellman, M Majamäki - Journal of Research in Gender Studies, 2016 - ceeol.com
Massively multiplayer online role-playing games (MMORPGs) involve long term intense
social bonds between male players. Still, little is known about how masculinity constructs …