[HTML][HTML] Why people watch user-generated videos? A systematic review and meta-analysis

TT Nguyen, E Veer - International Journal of Human-Computer Studies, 2024 - Elsevier
The business ecosystem surrounding user-generated videos (UGVs) is rapidly expanding.
However, existing literature on the motivations for UGV consumption presents …

A relook at the mobile advertising landscape: What are the new consumer expectations in the retailing industry?

BI Adeline, HNN Kay, GWH Tan, PS Lo, LY Chaw… - Telematics and …, 2023 - Elsevier
Following the rapid proliferation of mobile devices and the phenomenal advancements in
mobile commerce, mobile advertising has since overtaken traditional advertising and seized …

Musical atmosphere as a (dis) tractive facet of user interfaces: An experiment on sustainable consumption decisions in eCommerce

H Xu, Y Wu, J Hamari - International Journal of Information Management, 2024 - Elsevier
User interfaces are increasingly multimodal in nature. Their design is moving beyond just
primarily considering visuality-related aspects to considering the rich and complex effects of …

The Effect of Esports Content Attributes on Viewing Flow and Well-Being: A Focus on the Moderating Effect of Esports Involvement

C Yin, Y Huang, D Kim, K Kim - Sustainability, 2023 - mdpi.com
Despite being recognized as a global entertainment phenomenon, the nature of esports has
been a subject of ongoing debate due to its content attributes and the controversial impact it …

What explains the next level of gaming? An experience-anticipation model for amateur esports participation

X Ke, C Wagner - Computers in Human Behavior, 2024 - Elsevier
Esports is a professionalized form of organized video game competition. Despite
professional esports as the current dominant mode, amateur esports is emerging as the next …

Decoding digital dependency: Flow experience and social belonging in short video addiction among middle-aged and elderly Chinese users

J Xu, T Ramayah, MZ Arshad, A Ismail… - Telematics and Informatics, 2025 - Elsevier
The rising prevalence of mobile short video (MSV) addiction among middle-aged and
elderly individuals poses a significant threat to their well-being, yet there is a notable paucity …

Online Oyun Bağımlılığı: Sorunlar ve Çözümler Üzerine Bir Literatür Taraması

M Karakuş, EV Balcı, S Tiryaki - Kıbrıs Türk Psikiyatri ve Psikoloji …, 2023 - dergipark.org.tr
Online game addiction is among the biggest psychological and physiological disorders of
today's technological world. Parallel to the development of computer and internet …

Understanding esports player preferences: which self-definitional needs drive their satisfaction?

W Wang, W Liu, H Hang, Z Chen - Internet Research, 2024 - emerald.com
Purpose Esports is emerging as a global sensation, yet its distinctive nature complicates our
understanding of players' motivations. This study leverages self-hierarchy and self …

Marketing strategies and dynamics in online mobile gaming: a diffusion model

M Makki, M Jafari, M Parsanejad - Internet Research, 2025 - emerald.com
Purpose Growing technology adoption is a significant opportunity for the growth of the
mobile gaming market. Rising smartphones allow game developers to reach more players …

The Impact of Cultural Dimensions and Quality of Life on Smartphone Addiction and Employee Performance: The Moderating Role of Quality of Life

K Alshare, M Moqbel, MI Merhi, V Bartelt… - Information Systems …, 2024 - Springer
Smartphones, while ubiquitous and beneficial, can lead to problematic use. This study
investigates the intricate interplay between cultural dimensions, smartphone addiction, and …