[HTML][HTML] Attraction and achievement as 2 attributes of gamification in healthcare: an evolutionary concept analysis

HK Kim - Journal of Educational Evaluation for Health …, 2024 - ncbi.nlm.nih.gov
This study conducted a conceptual analysis of gamification in healthcare utilizing Rogers'
evolutionary concept analysis methodology to identify its attributes and provide a method for …

Tıp Fakültesi Öğrencilerinin e-Nabız Sisteminin Oyunlaştırılmasına Yönelik Algı ve Motivasyon Düzeylerinin Belirlenmesi

BF Yıldırım, D Soylu - Bilgi Yönetimi, 2024 - dergipark.org.tr
Amaç: Bu araştırmada e-Nabız kullanıcısı olan tıp fakültesi öğrencilerinin e-Nabız sisteminin
oyunlaştırılmasına yönelik motivasyonlarının ve algı düzeylerinin belirlenmesi …

The Psychological Impact and Management of Chronic Diseases: The Role of Gamification

BC Arslan, OU Bulut, M Meriç - Handbook of the Behavior and Psychology …, 2024 - Springer
Chronic diseases are persistent health issues that impact the well-being of many individuals
globally and create significant burdens on healthcare systems. These ailments are …

[PDF][PDF] The Effect of Computer Games on the Personality and Creativity of Students of University Interested in Gaming UsingData Mining Techniques

NM Chahardeh, M Mazinani - researchgate.net
Psychologists and sociologists have proposed various theories highlighting the deep
connections between computer games and young people's lives, emphasizing their …