Esports scholarship review: Synthesis, contributions, and future research

AD Pizzo, Y Su, T Scholz, BJ Baker… - Journal of Sport …, 2022 - journals.humankinetics.com
Esports, or competitive video gaming competitions, bring together aspects of sports,
business, leisure, technology, and digital media, appealing to academics across multiple …

Definitions of esports: a systematic review and thematic analysis

J Formosa, N O'donnell, EM Horton, S Türkay… - Proceedings of the …, 2022 - dl.acm.org
The esports market has been growing exponentially has been growing exponentially with
much interest from industry and academia. Perhaps because of this growth, there is a lack of …

Videogames-as-a-service: how does in-game value co-creation enhance premium gaming co-creation experience for players?

A Hussain, MF Abid, A Shamim, DH Ting… - Journal of Retailing and …, 2023 - Elsevier
The games as a service model have enabled game developers to reach worldwide
audiences and regard games as services rather than products, opening up new avenues to …

The effects of consumer esports videogame engagement on consumption behaviors

AZ Abbasi, M Asif, LD Hollebeek, JU Islam… - Journal of Product & …, 2021 - emerald.com
Purpose This study aims to propose a model for predicting consumers' esports videogame
engagement on their ensuing consumption behaviors, which remains nebulous to date …

Hedonic consumption experience in videogaming: A multidimensional perspective

LD Hollebeek, AZ Abbasi, CD Schultz, DH Ting… - Journal of Retailing and …, 2022 - Elsevier
Prior research primarily considers consumers' hedonic gaming experience, defined as an
individual's level of pleasure, emotional gratification, and enjoyment from playing a …

Current issues of sustainability in esports

AG Nyström, B Mccauley, J Macey, TM Scholz… - International Journal of …, 2022 - hal.science
Aims: Sustainability refers to the ability of esports to survive or persist. The aim of the paper
is to explore emerging themes that support the development of a sustainable esports …

Would you be willing to purchase virtual gifts during esports live streams? Streamer characteristics and cultural traits

J Chen, Y Wu - Computers in Human Behavior, 2024 - Elsevier
China is not only the largest but also one of the fastest-growing live streaming markets
globally. In comparison to Western countries, Chinese viewers have a tendency to engage …

The “why” behind generation Y amateur gamers' ongoing eSports gameplay intentions

W Hattingh, L Van den Berg… - International Journal of …, 2024 - emerald.com
Purpose Technological advancements in games increased the popularity of online gaming.
The rapid expansion of the eSports market may largely be attributed to the ever-increasing …

Engagement and consumption behavior of eSports gamers

AZ Abbasi, M Asif, A Shamim, DH Ting… - Spanish Journal of …, 2023 - emerald.com
Purpose The purpose of this study is to present a conceptual model where consumer
electronic sports (eSports) engagement (CeSE) acts a predictor for gamers' online …

It's not just a game: Virtual edgework and subjective well-being in e-sports

F Raggiotto, D Scarpi - Journal of Interactive Marketing, 2023 - journals.sagepub.com
The authors investigate subjective well-being in the context of e-sports (competitive video
games). They adopt the theoretical lenses of virtual edgework theory, a recent adaptation of …