Serious games and gamification for mental health: current status and promising directions

TM Fleming, L Bavin, K Stasiak… - Frontiers in …, 2017 - frontiersin.org
Computer games are ubiquitous and can be utilized for serious purposes such as health
and education.“Applied games” including serious games (in brief, computerized games for …

The more the better? A meta-analysis on effects of combined cognitive and physical intervention on cognition in healthy older adults

X Zhu, S Yin, M Lang, R He, J Li - Ageing Research Reviews, 2016 - Elsevier
Both cognitive intervention and physical exercise benefit cognitive function in older adults. It
has been suggested that combined cognitive and physical intervention may induce larger …

The aerobic and cognitive exercise study (ACES) for community-dwelling older adults with or at-risk for mild cognitive impairment (MCI): neuropsychological …

C Anderson-Hanley, NM Barcelos… - Frontiers in aging …, 2018 - frontiersin.org
Prior research has found that cognitive benefits of physical exercise and brain health in
older adults may be enhanced when mental exercise is interactive simultaneously, as in …

[图书][B] Rethinking gamification

M Fuchs, S Fizek, P Ruffino, N Schrape - 2014 - library.oapen.org
Gamification marks a major change to everyday life. It describes the permeation of
economic, political, and social contexts by game-elements such as awards, rule structures …

Exergaming and older adult cognition: a cluster randomized clinical trial

C Anderson-Hanley, PJ Arciero, AM Brickman… - American journal of …, 2012 - Elsevier
BACKGROUND: Dementia cases may reach 100 million by 2050. Interventions are sought
to curb or prevent cognitive decline. Exercise yields cognitive benefits, but few older adults …

'Gamification': Influencing health behaviours with games

D King, F Greaves, C Exeter… - Journal of the Royal …, 2013 - journals.sagepub.com
Every month at Google Campus in London, dozens of software developers, clinicians,
behavioural scientists and investors get together to discuss new strategies to influence …

Active exergames to improve cognitive functioning in neurological disabilities: a systematic review and meta-analysis

G Mura, MG Carta, F Sancassiani, S Machado… - European journal of …, 2018 - iris.unica.it
INTRODUCTION: Exergames represent a way to perform physical activity through active
video games, serving as potentially useful tool in the field of neurorehabilitation. However …

A review of gamification for health-related contexts

P Pereira, E Duarte, F Rebelo, P Noriega - … , DUXU 2014, Held as Part of …, 2014 - Springer
Gamification is an approach which seeks to positively impact diverse wellness and health-
related contexts, not only because it can get people more engaged and make them more …

[PDF][PDF] Serious games for the treatment or prevention of depression: A systematic review.

TM Fleming, C Cheek, SN Merry, H Thabrew… - … de Psicopatología y …, 2014 - aepcp.net
Serious games (computerised interventions which utilise gaming for serious purposes) have
been shown to support improved outcomes in several health conditions. We aimed to review …

Annual research review: immersive virtual reality and digital applied gaming interventions for the treatment of mental health problems in children and young people …

B Halldorsson, C Hill, P Waite… - Journal of Child …, 2021 - Wiley Online Library
Background Mental health problems in children and young people are common and can
lead to poor long‐term outcomes. Despite the availability of effective psychological …