Synchronous image acquisition based on network synchronization

G Litos, X Zabulis… - 2006 Conference on …, 2006 - ieeexplore.ieee.org
In this paper, a software-based system for the real-time synchronization of images captured
by a low-cost camera framework is presented. It is most well suited for cases where special …

Optimizing client assignment for enhancing interactivity in distributed interactive applications

L Zhang, X Tang - IEEE/ACM Transactions on Networking, 2012 - ieeexplore.ieee.org
Distributed interactive applications (DIAs) are networked systems that allow multiple
participants at different locations to interact with each other. Wide spreads of client locations …

Client assignment for improving interactivity in distributed interactive applications

L Zhang, X Tang - 2011 Proceedings IEEE INFOCOM, 2011 - ieeexplore.ieee.org
Distributed Interactive Applications (DIAs) are networked systems that allow multiple
participants to interact with one another in real time. Wide spreads of client locations in …

Efficient zone mapping algorithms for distributed virtual environments

DNB Ta, S Zhou, W Cai, X Tang… - 2009 ACM/IEEE/SCS …, 2009 - ieeexplore.ieee.org
This paper deals with the zone mapping problem in large-scale distributed virtual
environments (DVEs), eg, massively multi-player online games, distributed military …

Multi-objective zone mapping in large-scale distributed virtual environments

DNB Ta, S Zhou, W Cai, X Tang, R Ayani - Journal of Network and …, 2011 - Elsevier
In large-scale distributed virtual environments (DVEs), the NP-hard zone mapping problem
concerns how to assign distinct zones of the virtual world to a number of distributed servers …

The client assignment problem for continuous distributed interactive applications

L Zhang, X Tang - 2011 31st International Conference on …, 2011 - ieeexplore.ieee.org
Interactivity is a primary performance measure for distributed interactive applications (DIAs)
that enable participants at different locations to interact with each other in real time. Wide …

Online client assignment in dynamic real-time distributed interactive applications

S Ucar, H Guler, O Ozkasap - 2013 IEEE/ACM 17th …, 2013 - ieeexplore.ieee.org
Quality of user experience in Distributed Interactive Applications (DIAs) highly depends on
the network latencies during the system execution. In DIAs, each user is assigned to a server …

[图书][B] A distributed, multi-agent model for general purpose crowd simulation

KC Ekron - 2012 - search.proquest.com
The purpose of the research presented in this dissertation is to explore the use of a
distributed multi-agent system in a general purpose crowd simulation model. Crowd …

A framework for performance evaluation of large-scale interactive distributed virtual environments

D Ta, T Nguyen, S Zhou, X Tang… - 2010 10th IEEE …, 2010 - ieeexplore.ieee.org
Interactivity is a key consideration in large-scale distributed virtual environments (DVEs),
such as massively multi-player online games. Due to the Internet dynamics as well as the …

Client-server assignment in massively multiplayer online games

S Farlow, JL Trahan - 2014 Computer Games: AI, Animation …, 2014 - ieeexplore.ieee.org
Massively multiplayer online games (MMOGs) may use peer-to-peer, client-server, or
mirrored-server environments. Since there exist multiple server options in mirrored server …