We consider wearable computing applications which rely on audio as a primary medium of the interface. This paper surveys a range of interaction techniques which may be applied to …
From talking with creators of multimedia documents, it appears that audio is generally considered as an 'endpoint'medium, where there is no way out of the media. Audio and …
The support for audio in existing hypermedia systems is generally not as comprehensive as for text and images, considering audio to be an endpoint medium. Temporal linking has …
N Yankelovich, J Kaplan, J Provino, M Wessler… - Proceedings of the …, 2006 - dl.acm.org
In this paper, we describe a range of audio problems that impact the effectiveness of audio conferences and detail the solutions we have devised to address these problems. We …
C Magnusson, K Rassmus-Gröhn… - Haptic and Audio …, 2010 - Springer
One factor which can be expected to influence performance in applications where the user points a device in some direction to obtain information is the angle interval in which the user …
PD Adamczyk - Proceedings of the 12th annual ACM international …, 2004 - dl.acm.org
Information gathering from multimedia retrieval systems is aided by effective visualization, but the degree to which visualization is effective depends in part on the way the context of …
M Jones, G Bradley, S Jones, G Holmes - 2006 - researchcommons.waikato.ac.nz
Digital mobile music devices are phenomenally popular. The devices are becoming increasingly powerful with sophisticated interaction controls, powerful processors, vast …
C Magnusson, K Rassmus-Gröhn… - Personal and Ubiquitous …, 2012 - Springer
This article deals with a method for interacting with a handheld navigation application, based on using the mobile device for pointing. When the user points the device in any …
Screen reading is the prevalent approach for presenting graphical desktop applications in audio. The primary function of a screen reader is to describe what the user encounters when …