This article surveys the current state-of-the-art in affective computing (AC) principles, methods, and tools as applied to games. We review this emerging field, namely affective …
From a computational viewpoint, emotions continue to be intriguingly hard to understand. In research, a direct and real-time inspection in realistic settings is not possible. Discrete …
M Wang, W Fu, X He, S Hao… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
Machine learning can provide deep insights into data, allowing machines to make high- quality predictions and having been widely used in real-world applications, such as text …
The wide popularity of digital photography and social networks has generated a rapidly growing volume of multimedia data (ie, images, music, and videos), resulting in a great …
WY Chang, SH Hsu, JH Chien - Proceedings of the IEEE …, 2017 - openaccess.thecvf.com
Facial expression recognition has been investigated for many years, and there are two popular models: Action Units (AUs) and the Valence-Arousal space (VA space) that have …
D Melhart, A Liapis… - 2019 8th international …, 2019 - ieeexplore.ieee.org
How could we gather affect annotations in a rapid, unobtrusive, and accessible fashion? How could we still make sure that these annotations are reliable enough for data-hungry …
What if emotion could be captured in a general and subject-agnostic fashion? Is it possible, for instance, to design general-purpose representations that detect affect solely from the …
Recognizing emotional reactions of movie audiences to affective movie content is a challenging task in affective computing. Previous research on induced emotion recognition …
This paper provides a description of the MediaEval 2016” Emotional Impact of Movies” task. It continues builds on previous years' editions of the Affect in Multimedia Task: Violent …