Talk2Care: facilitating asynchronous patient-provider communication with large-language-model

Z Yang, X Xu, B Yao, S Zhang, E Rogers… - arXiv preprint arXiv …, 2023 - arxiv.org
Despite the plethora of telehealth applications to assist home-based older adults and
healthcare providers, basic messaging and phone calls are still the most common …

Home-based physical therapy with an interactive computer vision system

Y Gu, S Pandit, E Saraee, T Nordahl… - Proceedings of the …, 2019 - openaccess.thecvf.com
In this paper, we present ExerciseCheck. ExerciseCheck is an interactive computer vision
system that is sufficiently modular to work with different sources of human pose estimates, ie …

Talk2Care: An LLM-based Voice Assistant for Communication between Healthcare Providers and Older Adults

Z Yang, X Xu, B Yao, E Rogers, S Zhang… - Proceedings of the …, 2024 - dl.acm.org
Despite the plethora of telehealth applications to assist home-based older adults and
healthcare providers, basic messaging and phone calls are still the most common …

ExerciseCheck: data analytics for a remote monitoring and evaluation platform for home-based physical therapy

E Saraee, Y Gu, S Pandit, S Tran… - Proceedings of the 12th …, 2019 - dl.acm.org
Home-based exercising is a vital part of any physical therapy program. With correct
execution of the exercises, faster recovery from physical impairments can be achieved. With …

Designing a dementia-Informed, accessible, Co-located gaming platform for diverse older adults with dementia, family and carers

P Gardner, S Surlin, A Akinyemi, J Rauchberg… - … Conference on Human …, 2021 - Springer
The ABLE. family project deploys disability and crip approaches and universal design, to
create a platform that engages diverse older adults with dementia (OAD) and their carers in …

TeamBridge 2.0: an extensible and non-invasive middleware for control and adapting games for motor rehabilitation

R Dantas, AKS Alves… - Journal on Interactive …, 2024 - journals-sol.sbc.org.br
This work present the TeamBridge 2.0, a middleware able to perform the communication
between digital games and hardware devices, like joysticks, mice and cameras (both rgbd …

Data analytics for image visual complexity and kinect-based videos of rehabilitation exercises

E Saraee - 2019 - search.proquest.com
With the recent advances in computer vision and pattern recognition, methods from these
fields are successfully applied to solve problems in various domains, including health care …