A scoping survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

Shared user interfaces of physiological data: Systematic review of social biofeedback systems and contexts in hci

C Moge, K Wang, Y Cho - Proceedings of the 2022 CHI Conference on …, 2022 - dl.acm.org
As an emerging interaction paradigm, physiological computing is increasingly being used to
both measure and feed back information about our internal psychophysiological states …

How does HCI understand human agency and autonomy?

D Bennett, O Metatla, A Roudaut… - Proceedings of the 2023 …, 2023 - dl.acm.org
Human agency and autonomy have always been fundamental concepts in HCI. New
developments, including ubiquitous AI and the growing integration of technologies into our …

Something personal from the metaverse: goals, topics, and contextual factors of self-disclosure in commercial social VR

P Sykownik, D Maloney, G Freeman… - Proceedings of the 2022 …, 2022 - dl.acm.org
Current Social VR literature provides limited insight on one of the most critical behaviors for
developing and maintaining interpersonal relationships: self-disclosure. Therefore, we …

[HTML][HTML] Wearable gaming technology: A study on the relationships between wearable features and gameful experiences

N Xi, J Chen, S Jabari, J Hamari - International Journal of Human …, 2024 - Elsevier
With the parallel advancement and evolution of psycho-physiological sensors, haptics, and
overall wearable computing, wearable devices have become a mainstay in everyday life …

My Heart Will Go On: Implicitly Increasing Social Connectedness by Visualizing Asynchronous Players' Heartbeats in VR Games

L Hirsch, F Müller, F Chiossi, T Benga… - Proceedings of the ACM …, 2023 - dl.acm.org
Social games benefit from social connectedness between players because it improves the
gaming experience and increases enjoyment. In virtual reality (VR), various approaches …

Analysis of asymmetric VR games–Steam platform case study

K Stecuła - Technology in Society, 2024 - Elsevier
The paper presents research on the topic of asymmetric virtual reality (VR) games. These
types of applications are in the development phase when it comes to their presence on the …

[HTML][HTML] DAVE: Deep learning-based asymmetric virtual environment for immersive experiential metaverse content

Y Cho, S Hong, M Kim, J Kim - Electronics, 2022 - mdpi.com
In this study, we design an interface optimized for the platform by adopting deep learning in
an asymmetric virtual environment where virtual reality (VR) and augmented reality (AR) …

Lessons learned from a human-centered design of an immersive exergame for people with dementia

S Karaosmanoglu, S Rings, L Kruse, C Stein… - Proceedings of the …, 2021 - dl.acm.org
Cognitive-physical exercises can reduce the progression of dementia. However, traditional
methods often induce problems (eg, lack of motivation), whereas the success of recent …

Enabling immersive exercise activities for older adults: A comparison of virtual reality exergames and traditional video exercises

L Kruse, S Karaosmanoglu, S Rings, B Ellinger… - Societies, 2021 - mdpi.com
Participating in cognitive and physical activities can help older adults to live a healthy and
independent life. However, with the ongoing pandemic, face-to-face training options became …