Immersive media experience: a survey of existing methods and tools for human influential factors assessment

MA Moinnereau, AA de Oliveira Jr, TH Falk - Quality and User Experience, 2022 - Springer
Virtual reality (VR) applications, especially those where the user is untethered to a computer,
are becoming more prevalent as new hardware is developed, computational power and …

Machine learning methods for the study of cybersickness: a systematic review

AHX Yang, N Kasabov, YO Cakmak - Brain Informatics, 2022 - Springer
This systematic review offers a world-first critical analysis of machine learning methods and
systems, along with future directions for the study of cybersickness induced by virtual reality …

Re-shaping Post-COVID-19 teaching and learning: A blueprint of virtual-physical blended classrooms in the metaverse era

Y Wang, LH Lee, T Braud, P Hui - 2022 IEEE 42nd international …, 2022 - ieeexplore.ieee.org
During the COVID-19 pandemic, most countries have experienced some form of remote
education through video conferencing software platforms. However, these software …

Cybersickness prediction from integrated hmd's sensors: A multimodal deep fusion approach using eye-tracking and head-tracking data

R Islam, K Desai, J Quarles - 2021 IEEE international …, 2021 - ieeexplore.ieee.org
Cybersickness prediction is one of the significant research challenges for real-time
cybersickness reduction. Researchers have proposed different approaches for predicting …

Ehtask: Recognizing user tasks from eye and head movements in immersive virtual reality

Z Hu, A Bulling, S Li, G Wang - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Understanding human visual attention in immersive virtual reality (VR) is crucial for many
important applications, including gaze prediction, gaze guidance, and gaze-contingent …

Subjective QoE of 360-degree virtual reality videos and machine learning predictions

MS Anwar, J Wang, W Khan, A Ullah, S Ahmad… - IEEE …, 2020 - ieeexplore.ieee.org
360-degree video provides an immersive experience to end-users through Virtual Reality
(VR) Head-Mounted-Displays (HMDs). However, it is not trivial to understand the Quality of …

Neural applications using immersive virtual reality: a review on EEG studies

JW Choi, H Kwon, J Choi, N Kaongoen… - … on Neural Systems …, 2023 - ieeexplore.ieee.org
Recent advancements in immersive virtual reality head-mounted displays allowed users to
better engage with simulated graphical environments. Having the screen egocentrically …

VR content creation and exploration with deep learning: A survey

M Wang, XQ Lyu, YJ Li, FL Zhang - Computational Visual Media, 2020 - Springer
Virtual reality (VR) offers an artificial, computer generated simulation of a real life
environment. It originated in the 1960s and has evolved to provide increasing immersion …

Emerging immersive communication systems: overview, taxonomy, and good practices for QoE assessment

P Pérez, E Gonzalez-Sosa, J Gutiérrez… - Frontiers in Signal …, 2022 - frontiersin.org
Several technological and scientific advances have been achieved recently in the fields of
immersive systems (eg, 360-degree/multiview video systems, augmented/mixed/virtual …

When xr and ai meet-a scoping review on extended reality and artificial intelligence

T Hirzle, F Müller, F Draxler, M Schmitz… - Proceedings of the …, 2023 - dl.acm.org
Research on Extended Reality (XR) and Artificial Intelligence (AI) is booming, which has led
to an emerging body of literature in their intersection. However, the main topics in this …