Health literacy and cardiovascular disease: fundamental relevance to primary and secondary prevention: a scientific statement from the American Heart Association

JW Magnani, MS Mujahid, HD Aronow, CW Cené… - Circulation, 2018 - Am Heart Assoc
Health literacy is the degree to which individuals are able to access and process basic
health information and services and thereby participate in health-related decisions. Limited …

[HTML][HTML] Educational technologies for health education on stroke: an integrative review

SJCF Maniva, ZMF Carvalho, RKG Gomes… - Revista brasileira de …, 2018 - SciELO Brasil
Objective: to identify in the scientific literature the educational technologies used in the
health education process related to stroke. Method: integrative review, whose eligibility …

Measuring effectiveness of persuasive games using an informative control condition

M Soekarjo, H van Oostendorp - International …, 2015 - journal.seriousgamessociety.org
Research about the effectiveness of persuasive games is still emerging. This article presents
a literature review of studies that empirically evaluate the effectiveness of persuasive games …

Games for Change—A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change

C Ndulue, R Orji - IEEE Transactions on Games, 2022 - ieeexplore.ieee.org
Games for change is a growing research field and studies have shown that these games can
promote positive behavior change using various persuasive strategies. This article presents …

Game intelligence

S Devlin, PI Cowling, D Kudenko… - … IEEE Conference on …, 2014 - ieeexplore.ieee.org
Game Intelligence is knowledge gained by the player or by analysing the data players
generate by playing digital games. Serious games for education, raising public awarenesss …

Delivering knowledge of stroke to parents through their children using a manga for stroke education in elementary school

A Ishigami, C Yokota, K Nishimura, S Ohyama… - Journal of stroke and …, 2017 - Elsevier
Background School-based intervention would be promising to spread stroke knowledge
widely. This study aimed to clarify the effectiveness of our new educational aids that were …

Gamification in cybersecurity education: the RAD-SIM framework for effective learning

L Thompson, N Melendez… - European …, 2022 - papers.academic-conferences.org
The effectiveness of gamification in educational technology and digital learning
environments has been the subject of research for over a decade. Gamified interventions …

Stroke ready intervention: community engagement to decrease prehospital delay

LE Skolarus, MA Zimmerman, S Bailey… - Journal of the …, 2016 - Am Heart Assoc
Background Time‐limited acute stroke treatments are underused, primarily due to
prehospital delay. One approach to decreasing prehospital delay is to increase stroke …

An educational video game for nutrition of young people: Theory and design

T Ledoux, M Griffith, D Thompson… - Simulation & …, 2016 - journals.sagepub.com
Background. Playing Escape from Diab (DIAB) and Nanoswarm (NANO), epic video game
adventures, increased fruit and vegetable consumption among a multi-ethnic sample of 10 …

A review of hip hop-based interventions for health literacy, health behaviors, and mental health

C Robinson, EL Seaman, LT Montgomery… - Journal of racial and …, 2018 - Springer
Abstract Objective African-American children and adolescents experience an undue burden
of disease for many health outcomes compared to their White peers. More research needs to …