No miss cache structure for real-time image transformations with data compression

T Ozguner, G Leung, JP Bradford, AJ Muff… - US Patent …, 2018 - Google Patents
Abstract Systems and methods are disclosed herein for providing improved cache structures
and methods that are optimally sized to support a predetermined range of late stage …

Selective application of reprojection processing on layer sub-regions for optimizing late stage reprojection power

RS Haraden, JP Bradford, M Comparan… - US Patent …, 2019 - Google Patents
Optimizations are provided for late stage reprojection processing for a multi-layered scene.
A scene is generated, which is based on a predicted pose of a portion of a computer system …

Low latency augmented reality display

WR Hancock, JC Fye, K Leiphon - US Patent 9,659,410, 2017 - Google Patents
BACKGROUND Augmented reality is a live direct or indirect view of a physical, real-world
environment whose elements are aug mented (or Supplemented) by computer-generated …

No miss cache structure for real-time image transformations with multiple LSR processing engines

RS Haraden, T Ozguner, AJ Muff, JP Bradford… - US Patent …, 2019 - Google Patents
Systems and methods are disclosed herein for providing improved cache structures and
methods that are optimally sized to support a predetermined range of late stage adjust …

Selectively applying reprojection processing to multi-layer scenes for optimizing late stage reprojection power

RS Haraden, JP Bradford, M Comparan… - US Patent …, 2019 - Google Patents
Optimizations are provided for late stage reprojection pro cessing for a multi-layered scene.
A multi-layered scene is generated. Late stage reprojection processing is applied to a first …

Texture decompression for graphics processors

RK Dewangan, A Nawandhar, SW Nolan… - US Patent …, 2015 - Google Patents
Various apparatuses and methods are disclosed for processing texture data compressed
with a first compression algorithm and texture data compressed with a second compression …

Method of and apparatus for encoding and decoding data

J Nystad, A Lassen - US Patent 9,582,845, 2017 - Google Patents
(57) ABSTRACT A texture map for use in graphics processing is encoded by first subdividing
the texture map into a plurality of texture element blocks. The texture data elements in each …

No miss cache structure for real-time image transformations

T Ozguner, JP Bradford, M Comparan… - US Patent …, 2019 - Google Patents
US10242654B2 - No miss cache structure for real-time image transformations - Google
Patents US10242654B2 - No miss cache structure for real-time image transformations …

Bandwidth reduction using texture lookup by adaptive shading

Y Wang, SW Hui, S Chao - US Patent 9,569,862, 2017 - Google Patents
An example method of providing a solid texture map to a graphics processing unit (GPU)
includes dividing a tile of renderable content into a plurality of partitions. The method also …

Graphics processing systems with efficient YUV format texturing

E Fielding, J Nystad, AD Engh-Halstvedt - US Patent 10,388,057, 2019 - Google Patents
In a graphics processing system, when using a graphics texture that is stored in memory as
YUV texture data, the YUV texture data is stored in the texture cache from which it is to be …