A moving least squares material point method with displacement discontinuity and two-way rigid body coupling

Y Hu, Y Fang, Z Ge, Z Qu, Y Zhu, A Pradhana… - ACM Transactions on …, 2018 - dl.acm.org
In this paper, we introduce the Moving Least Squares Material Point Method (MLS-MPM).
MLS-MPM naturally leads to the formulation of Affine Particle-In-Cell (APIC)[Jiang et al …

Unified particle physics for real-time applications

M Macklin, M Müller, N Chentanez, TY Kim - ACM Transactions on …, 2014 - dl.acm.org
We present a unified dynamics framework for real-time visual effects. Using particles
connected by constraints as our fundamental building block allows us to treat contact and …

[图书][B] Fluid simulation for computer graphics

R Bridson - 2015 - taylorfrancis.com
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows
you how to animate fully three-dimensional incompressible flow. It covers all the aspects of …

Animating sand as a fluid

Y Zhu, R Bridson - ACM Transactions on Graphics (TOG), 2005 - dl.acm.org
We present a physics-based simulation method for animating sand. To allow for efficiently
scaling up to large volumes of sand, we abstract away the individual grains and think of the …

Versatile rigid-fluid coupling for incompressible SPH

N Akinci, M Ihmsen, G Akinci, B Solenthaler… - ACM Transactions on …, 2012 - dl.acm.org
We propose a momentum-conserving two-way coupling method of SPH fluids and arbitrary
rigid objects based on hydrodynamic forces. Our approach samples the surface of rigid …

Physically based deformable models in computer graphics

A Nealen, M Müller, R Keiser… - Computer graphics …, 2006 - Wiley Online Library
Physically based deformable models have been widely embraced by the Computer
Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich …

Weakly compressible SPH for free surface flows

M Becker, M Teschner - Proceedings of the 2007 ACM SIGGRAPH …, 2007 - dl.acm.org
We present a weakly compressible form of the Smoothed Particle Hydrodynamics method
(SPH) for fluid flow based on the Tait equation. In contrast to commonly employed projection …

Adaptively sampled particle fluids

B Adams, M Pauly, R Keiser, LJ Guibas - ACM SIGGRAPH 2007 papers, 2007 - dl.acm.org
We present novel adaptive sampling algorithms for particle-based fluid simulation. We
introduce a sampling condition based on geometric local feature size that allows focusing …

Augmented MPM for phase-change and varied materials

A Stomakhin, C Schroeder, C Jiang, L Chai… - ACM Transactions on …, 2014 - dl.acm.org
In this paper, we introduce a novel material point method for heat transport, melting and
solidifying materials. This brings a wider range of material behaviors into reach of the …

Interactive simulation of rigid body dynamics in computer graphics

J Bender, K Erleben, J Trinkle - Computer Graphics Forum, 2014 - Wiley Online Library
Interactive rigid body simulation is an important part of many modern computer tools, which
no authoring tool nor game engine can do without. Such high‐performance computer tools …