Systematic review and meta-analysis of augmented reality in educational settings

J Garzón, J Pavón, S Baldiris - Virtual Reality, 2019 - Springer
Augmented reality (AR) is an important technology to enhance learning experiences. Many
studies have been conducted to establish the tendencies, affordances and challenges of this …

Augmented reality for STEM learning: A systematic review

MB Ibáñez, C Delgado-Kloos - Computers & Education, 2018 - Elsevier
This study presents a systematic review of the literature on the use of augmented reality
technology to support science, technology, engineering and mathematics (STEM) learning. It …

Meta-analysis of the impact of Augmented Reality on students' learning gains

J Garzón, J Acevedo - Educational Research Review, 2019 - Elsevier
Existing literature reflects the multiple benefits of the integration of Augmented Reality (AR)
technologies in educational settings. Many studies have been conducted to establish the …

A meta-analytic review on incorporating virtual and augmented reality in museum learning

Y Zhou, J Chen, M Wang - Educational Research Review, 2022 - Elsevier
Virtual reality (VR) and augmented reality (AR) have been increasingly used to support
museum learning by creating engaging and appealing learning experiences. However …

[HTML][HTML] Augmented/mixed reality technologies for food: A review

JJK Chai, C O'Sullivan, AA Gowen, B Rooney… - Trends in Food Science & …, 2022 - Elsevier
Background The topic of food is broad and global, thereby representing an influential sector
of the economy. Motivated by the advent of Industry 4.0, massive potential exists to …

A systematic literature review of virtual, augmented, and mixed reality game applications in healthcare

Y Fu, Y Hu, V Sundstedt - ACM Transactions on Computing for …, 2022 - dl.acm.org
Virtual reality, augmented reality, and mixed reality (VR/AR/MR) as information and
communication technologies have been recognised and implemented in healthcare in …

Technology use for adolescent health and wellness

A Radovic, SM Badawy - Pediatrics, 2020 - publications.aap.org
As avid users of technology, adolescents are a key demographic to engage when designing
and developing technology applications for health. There are multiple opportunities for …

A meta-analysis of selected studies on the effectiveness of gamification method for children

M Fadhli, B Brick, P Setyosari, S Ulfa… - International Journal of …, 2020 - eprints.umpo.ac.id
A Meta-analysis of selected studies on the effectiveness of gamification method for children.
Multiple gamification methods are used to motivate students to improve their learning …

[HTML][HTML] The role and effectiveness of augmented reality in patient education: A systematic review of the literature

J Urlings, S Sezer, M Ter Laan, R Bartels, T Maal… - Patient Education and …, 2022 - Elsevier
Objectives To provide an overview of the existing research concerning the use and effects of
AR in patient education. Methods Following PRISMA guidelines four electronic databases …

Augmented reality sebagai media pendidikan kesehatan untuk anak usia sekolah

Y Suciliyana - Jurnal Surya Muda, 2020 - journals.umkaba.ac.id
Teknologi di bidang multimedia yang sedang berkembang saat ini adalah Augmented
Reality (AR). Pemanfaatan Augmented Reality sebagai media untuk edukasi anak …