A preliminary review of enterprise serverless cloud computing (function-as-a-service) platforms

T Lynn, P Rosati, A Lejeune… - 2017 IEEE International …, 2017 - ieeexplore.ieee.org
In line with cloud computing emergence as the dominant enterprise computing paradigm,
our conceptualization of the cloud computing reference architecture and service construction …

Modeling, evaluation, and scale on artificial pedestrians: a literature review

F Martinez-Gil, M Lozano, I García-Fernández… - ACM Computing …, 2017 - dl.acm.org
Modeling pedestrian dynamics and their implementation in a computer are challenging and
important issues in the knowledge areas of transportation and computer simulation. The aim …

Reciprocal n-Body Collision Avoidance

J Van Den Berg, SJ Guy, M Lin, D Manocha - Robotics Research: The 14th …, 2011 - Springer
In this paper, we present a formal approach to reciprocal n-body collision avoidance, where
multiple mobile robots need to avoid collisions with each other while moving in a common …

Reciprocal velocity obstacles for real-time multi-agent navigation

J Van den Berg, M Lin… - 2008 IEEE international …, 2008 - ieeexplore.ieee.org
In this paper, we propose a new concept-the" Reciprocal Velocity Obstacle"-for real-time
multi-agent navigation. We consider the case in which each agent navigates independently …

[图书][B] Stepping into virtual reality

Mario A. Gutiérrez A., F Vexo, D Thalmann - 2008 - Springer
Since the first edition of this book in 2007, there has been a fast evolution in Virtual Reality.
Palmer Luckey designed a prototype for what would become the Oculus Rift Virtual Reality …

A synthetic-vision based steering approach for crowd simulation

J Ondřej, J Pettré, AH Olivier, S Donikian - ACM Transactions on …, 2010 - dl.acm.org
In the everyday exercise of controlling their locomotion, humans rely on their optic flow of the
perceived environment to achieve collision-free navigation. In crowds, in spite of the …

[图书][B] Crowd simulation

D Thalmann, SR Musse - 2012 - books.google.com
Research into the methods and techniques used in simulating crowds has developed
extensively within the last few years, particularly in the areas of video games and film …

Group behavior from video: a data-driven approach to crowd simulation

KH Lee, MG Choi, Q Hong, J Lee - Proceedings of the 2007 ACM …, 2007 - dl.acm.org
Crowd simulation techniques have frequently been used to animate a large group of virtual
humans in computer graphics applications. We present a data-driven method of simulating a …

Crowd modeling and simulation technologies

S Zhou, D Chen, W Cai, L Luo, MYH Low… - ACM Transactions on …, 2010 - dl.acm.org
As a collective and highly dynamic social group, the human crowd is a fascinating
phenomenon that has been frequently studied by experts from various areas. Recently …

Clone attack! perception of crowd variety

R McDonnell, M Larkin, S Dobbyn, S Collins… - ACM SIGGRAPH 2008 …, 2008 - dl.acm.org
When simulating large crowds, it is inevitable that the models and motions of many virtual
characters will be cloned. However, the perceptual impact of this trade-off has never been …