[HTML][HTML] Deep appearance modeling: A survey

Y Dong - Visual Informatics, 2019 - Elsevier
Appearance modeling is an essential task in computer graphics for capturing and
reproducing rich appearance of real world materials under different lighting and viewing …

An adaptive parameterization for efficient material acquisition and rendering

J Dupuy, W Jakob - ACM Transactions on graphics (TOG), 2018 - dl.acm.org
One of the key ingredients of any physically based rendering system is a detailed
specification characterizing the interaction of light and matter of all materials present in a …

Recent advances in glinty appearance rendering

J Zhu, S Zhao, Y Xu, X Meng, L Wang… - Computational Visual …, 2022 - Springer
The interaction between light and materials is key to physically-based realistic rendering.
However, it is also complex to analyze, especially when the materials contain a large …

A general framework for pearlescent materials

I Guillén, J Marco, D Gutierrez, W Jakob… - ACM Transactions on …, 2020 - dl.acm.org
The unique and visually mesmerizing appearance of pearlescent materials has made them
an indispensable ingredient in a diverse array of applications including packaging …

Rendering specular microgeometry with wave optics

LQ Yan, M Hašan, B Walter, S Marschner… - ACM Transactions on …, 2018 - dl.acm.org
Simulation of light reflection from specular surfaces is a core problem of computer graphics.
Existing solutions either make the approximation of providing only a large-area average …

Survey of models for acquiring the optical properties of translucent materials

JR Frisvad, SA Jensen, JS Madsen… - Computer graphics …, 2020 - Wiley Online Library
The outset of realistic rendering is a desire to reproduce the appearance of the real world.
Rendering techniques therefore operate at a scale corresponding to the size of objects that …

A low‐dimensional function space for efficient spectral upsampling

W Jakob, J Hanika - Computer Graphics Forum, 2019 - Wiley Online Library
We present a versatile technique to convert textures with tristimulus colors into the spectral
domain, allowing such content to be used in modern rendering systems. Our method is …

A Monte Carlo framework for rendering speckle statistics in scattering media

C Bar, M Alterman, I Gkioulekas, A Levin - ACM Transactions on …, 2019 - dl.acm.org
We present a Monte Carlo rendering framework for the physically-accurate simulation of
speckle patterns arising from volumetric scattering of coherent waves. These noise-like …

A generic framework for physical light transport

S Steinberg, LQ Yan - ACM Transactions on Graphics (TOG), 2021 - dl.acm.org
Physically accurate rendering often calls for taking the wave nature of light into
consideration. In computer graphics, this is done almost exclusively locally, ie on a …

[PDF][PDF] Towards Practical Physical Optics Rendering

S Steinberg, P Sen, LQ Yan - ACM Trans. Graph., 2022 - sites.cs.ucsb.edu
Modern rendering techniques strive to convincingly reproduce a wide range of optical
phenomena. However, rendering effects that stem from the wave nature of light remains an …