[HTML][HTML] The Interaction of Person-Affect-Cognition-Execution (I-PACE) model for addictive behaviors: Update, generalization to addictive behaviors beyond internet …

M Brand, E Wegmann, R Stark, A Müller… - Neuroscience & …, 2019 - Elsevier
We propose an updated version of the Interaction of Person-Affect-Cognition-Execution (I-
PACE) model, which we argue to be valid for several types of addictive behaviors, such as …

High involvement versus pathological involvement in video games: A crucial distinction for ensuring the validity and utility of gaming disorder

J Billieux, M Flayelle, HJ Rumpf, DJ Stein - Current Addiction Reports, 2019 - Springer
Purpose of review The year 2018 was marked by the official recognition of Gaming Disorder
(GD) as a mental condition with its inclusion in the proposed eleventh edition of the …

Emerging experience with selected new categories in the ICD‐11: Complex PTSD, prolonged grief disorder, gaming disorder, and compulsive sexual behaviour …

GM Reed, MB First, J Billieux, M Cloitre… - World …, 2022 - Wiley Online Library
Among the important changes in the ICD‐11 is the addition of 21 new mental disorders. New
categories are typically proposed to: a) improve the usefulness of morbidity statistics; b) …

A weak scientific basis for gaming disorder: Let us err on the side of caution

AJ Van Rooij, CJ Ferguson… - Journal of behavioral …, 2018 - akjournals.com
We greatly appreciate the care and thought that is evident in the 10 commentaries that
discuss our debate paper, the majority of which argued in favor of a formalized ICD-11 …

The impact of heavy and disordered use of games and social media on adolescents' psychological, social, and school functioning

R Van Den Eijnden, I Koning… - Journal of behavioral …, 2018 - akjournals.com
Aim To extend the scholarly debate on (a) whether or not the compulsive use of games and
social media should be regarded as behavioral addictions (Kardefelt-Winther et al., 2017) …

Assessing binge-watching behaviors: Development and validation of the “Watching TV Series Motives” and “Binge-watching Engagement and Symptoms” …

M Flayelle, N Canale, C Vögele, L Karila… - Computers in Human …, 2019 - Elsevier
The widespread practice of binge-watching (ie, watching multiple episodes of a TV series in
one session) recently generated concerns about associated negative outcomes. Its …

Impulsivity traits and addiction-related behaviors in youth

K Rømer Thomsen, MB Callesen, M Hesse… - Journal of behavioral …, 2018 - akjournals.com
Background and aims Impulsivity is a risk factor for addictive behaviors. The UPPS-P
impulsivity model has been associated with substance addiction and gambling disorder, but …

Ten-Item Internet Gaming Disorder Test (IGDT-10): Measurement invariance and cross-cultural validation across seven language-based samples.

O Király, B Bőthe, J Ramos-Diaz… - Psychology of …, 2019 - psycnet.apa.org
Abstract The Ten-Item Internet Gaming Disorder Test (IGDT-10) is a short screening
instrument developed to assess Internet gaming disorder (IGD) as proposed in the …

The association between internet gaming disorder and impulsivity: A systematic review of literature

Şİ Şalvarlı, MD Griffiths - International journal of mental health and …, 2019 - Springer
Abstract Research examining Internet Gaming Disorder (IGD) has increased substantially
over the past decade. One of the risk factors for IGD includes poor impulse control. The …

[HTML][HTML] Gaming passion contributes to the definition and identification of problematic gaming

A Infanti, C Valls-Serrano, JC Perales, C Vögele… - Addictive Behaviors, 2023 - Elsevier
Even if for most people playing video games is a healthy leisure activity, a minority of
vulnerable users present an excessive use associated to negative consequences (eg …