Mapping a triangulated surface to 2D space (or a tetrahedral mesh to 3D space) is an important problem in geometry processing. In computational physics, untangling plays an …
Y Peng, B Deng, J Zhang, F Geng, W Qin… - ACM Transactions on …, 2018 - dl.acm.org
Many computer graphics problems require computing geometric shapes subject to certain constraints. This often results in non-linear and non-convex optimization problems with …
B Smith, FD Goes, T Kim - ACM Transactions on Graphics (TOG), 2019 - dl.acm.org
Many strategies exist for optimizing non-linear distortion energies in geometry and physics applications, but devising an approach that achieves the convergence promised by Newton …
Surface parameterization is a fundamental problem in computer graphics and geometric processing; thus, it has been widely used in many applications, such as texture mapping …
R Poranne, M Tarini, S Huber, D Panozzo… - ACM Transactions on …, 2017 - dl.acm.org
We propose a UV mapping algorithm that jointly optimizes for cuts and distortion, sidestepping heuristics for placing the cuts. The energy we minimize is a state-of-the-art …
Non‐linear optimization is essential to many areas of geometry processing research. However, when experimenting with different problem formulations or when prototyping new …
Low-distortion mapping of three-dimensional surfaces to the plane is a critical problem in geometry processing. The intrinsic distortion introduced by these UV mappings is highly …
Optimizing distortion energies over a mesh, in two or three dimensions, is a common and critical problem in physical simulation and geometry processing. We present three new …
The alternating direction method of multipliers (ADMM) is a popular approach for solving optimization problems that are potentially non-smooth and with hard constraints. It has been …