Multiagent Systems on Virtual Games: A Systematic Mapping Study

J Barambones, J Cano-Benito… - IEEE Transactions …, 2022 - ieeexplore.ieee.org
Context: Games are a well-established scenario to test AI and multiagent systems (MAS)
proposals due to their popularity and defiance. However, there is no big picture of the …

Research and implementation of intelligent decision based on a priori knowledge and DQN algorithms in wargame environment

Y Sun, B Yuan, T Zhang, B Tang, W Zheng, X Zhou - Electronics, 2020 - mdpi.com
The reinforcement learning problem of complex action control in a multi-player wargame has
been a hot research topic in recent years. In this paper, a game system based on turn-based …

On the development of intelligent agents for moba games

V do Nascimento Silva… - 2015 14th Brazilian …, 2015 - ieeexplore.ieee.org
Multiplayer Online Battle Arena (MOBA) is one of the most played game genres nowadays.
With the increasing growth of this genre, it becomes necessary to develop effective …

Respecializing swarms by forgetting reinforced thresholds

VA Kazakova, AS Wu, GR Sukthankar - Swarm Intelligence, 2020 - Springer
Response threshold reinforcement is a powerful model for decentralized task allocation and
specialization in multiagent swarms. In dynamic environments, initial task assignments and …

Chain of command in autonomous cooperative agents for battles in real-time strategy games

D Daylamani-Zad, LB Graham… - Journal of Computers in …, 2019 - Springer
This paper investigates incorporating chain of command in swarm intelligence of honey
bees to create groups of ranked co-operative autonomous agents for an RTS game in to …

An assortment of evolutionary computation techniques (AECT) in gaming

M Khalid, F Al-Obeidat, A Tubaishat, B Shah… - Neural Computing and …, 2022 - Springer
Real-time strategy (RTS) games differ as they persist in varying scenarios and states. These
games enable an integrated correspondence of non-player characters (NPCs) to appear as …

The instance complexity conjecture

M Kummer - Proceedings of Structure in Complexity Theory …, 1995 - ieeexplore.ieee.org
This paper is concerned with instance complexity introduced by Ko, Orponen, Schoning, and
Watanabe (1986) as a measure of the complexity of individual instances of a decision …

[PDF][PDF] Vera A. Kazakova, Annie S. Wu & Gita

R Sukthankar - ial.eecs.ucf.edu
Response threshold reinforcement is a powerful model for decentralized task allocation and
specialization in multiagent swarms. In dynamic environments, initial task assignments and …

Desenvolvimento de agentes inteligentes para jogos MOBA

V do Nascimento Silva - 2016 - repositorio.ufmg.br
Multiplayer Online Battle Arena (MOBA), é o gênero de jogo mais jogado do mundo
atualmente. O jogo consiste em controlar um herói e, com ajuda de um time de jogadores …

[PDF][PDF] Diplomová práca

KI SIETÍ - nil.uniza.sk
ABSTRACT JANOŤÁK, Milan: Access network simulation in OPNET Modeler [diploma
thesis]–The University of Žilina. Faculty of Management Science and Informatics …