New technology trends in education: Seven years of forecasts and convergence

S Martin, G Diaz, E Sancristobal, R Gil, M Castro… - Computers & …, 2011 - Elsevier
Each year since 2004, a new Horizon Report has been released. Each edition attempts to
forecast the most promising technologies likely to impact on education along three horizons …

Educational game design for online education

P Moreno-Ger, D Burgos, I Martínez-Ortiz… - Computers in Human …, 2008 - Elsevier
The use of educational games in learning environments is an increasingly relevant trend.
The motivational and immersive traits of game-based learning have been deeply studied in …

Languages of games and play: A systematic mapping study

R Van Rozen - ACM Computing Surveys (CSUR), 2020 - dl.acm.org
Digital games are a powerful means for creating enticing, beautiful, educational, and often
highly addictive interactive experiences that impact the lives of billions of players worldwide …

[图书][B] Metodología para el diseño de videojuegos educativos sobre una arquitectura para el análisis del aprendizaje colaborativo

N Padilla Zea - 2011 - digibug.ugr.es
En un siglo donde la tecnología está ocupando gran parte del mercado, tanto profesional
como personal, parece que no era más que cuestión de tiempo que esta tecnología …

Design and analysis of collaborative interactions in social educational videogames

C González-González, P Toledo-Delgado… - Computers in Human …, 2014 - Elsevier
Children with serious illness face enormous challenges in their daily life. These individuals
must not only deal with the direct consequences of their disease, but they must often cope …

A case study on service-oriented architecture for serious games

MB Carvalho, F Bellotti, R Berta, A De Gloria… - Entertainment …, 2015 - Elsevier
Abstract Service-Oriented Architecture (SOA) is a set of practices for architectural design of
software that exploits services as loosely coupled components orchestrated to deliver …

FuzzEG: Fuzzy logic for adaptive scenarios in an educational adventure game

S Papadimitriou, K Chrysafiadi, M Virvou - Multimedia Tools and …, 2019 - Springer
Nowadays, there is an increased interest in using computer games for educational
purposes. Educational computer games attempt to increase the students' motivation and …

Instructor-oriented authoring tools for educational videogames

J Torrente, P Moreno-Ger… - 2008 Eighth IEEE …, 2008 - ieeexplore.ieee.org
Digital games are becoming a rising trend in e-Learning due to their potential educational
benefits. However, their application is hindered by issues such as their high production costs …

[PDF][PDF] Serious games for learning: a model and a reference architecture for efficient game development

MB Carvalho - 2017 - research.tue.nl
Summary Digital Serious Games (SGs) are gaining increasing importance as educational
and training tools. However, there is still a long way to make them widely deployed. On the …

Player modeling: Towards a common taxonomy

MC Machado, EPC Fantini… - 2011 16th international …, 2011 - ieeexplore.ieee.org
Artificial Intelligence (AI) is gradually receiving more attention as a fundamental feature to
increase the immersion in digital games. Among the several AI approaches, Player …