The limited capacity model of motivated mediated message processing: Taking stock of the past

JT Fisher, JR Keene, R Huskey… - Annals of the International …, 2018 - Taylor & Francis
In the 15 years since its inception, the Limited Capacity Model of Motivated Mediated
Message Processing (LC4MP) has contributed to understanding regarding the dynamics of …

[图书][B] A cognitive psychology of mass communication

F Sanborn - 2022 - taylorfrancis.com
The eighth edition of this text remains an indispensable resource for mass communication
psychology and media effects courses. This book gives readers an in-depth understanding …

[图书][B] Communication science theory and research: An advanced introduction

M Krcmar, DR Ewoldsen, A Koerner - 2016 - taylorfrancis.com
This volume provides a graduate-level introduction to communication science, including
theory and scholarship for masters and PhD students as well as practicing scholars. The …

An empirical examination of factors associated with Game Transfer Phenomena severity

ABO de Gortari, B Oldfield, MD Griffiths - Computers in Human Behavior, 2016 - Elsevier
Abstract Game Transfer Phenomena (GTP)(ie altered perceptions, spontaneous thoughts
and behaviors with game content) occur on a continuum from mild to severe. This study …

The fragmentation of work, entertainment, E-Mail, and news on a personal computer: Motivational predictors of switching between media content

L Yeykelis, JJ Cummings, B Reeves - Media Psychology, 2018 - Taylor & Francis
Personal computers allow multitasking among a greater variety of content than has ever
been possible on a single device. We logged all switches made for 4 days for 30 people on …

Sensory curation: Theorizing media use for sensory regulation and implications for family media conflict

K Harrison, L Vallina, A Couture, H Wenhold… - Media …, 2019 - Taylor & Francis
Media sensory curation theory, introduced here, complements theories of informational,
emotional, and relational media gratifications. Sensory curation theory conceptualizes …

Nature of Users' Persuasion and Exploration in Interactive Storytelling Video Games in the Netflix Games Library

U Dwivedi, M Misra - International Journal of Human–Computer …, 2024 - Taylor & Francis
As trailblazer in streaming entertainment, Netflix has redefined how people consume media,
captivating audiences with its original programming. Despite this, the streaming giant could …

[PDF][PDF] Preferences, emotions, and visual attention in the first-person shooter game experience

S Holm - Turun yliopisto, University of Turku, 2023 - utupub.fi
First-person shooter (FPS) games are one of the most popular yet notorious genres of digital
games. They contain visceral emotional content and require intense visual attention from …

[图书][B] Wirkungstheorien der Medien-und-Gewalt-Forschung

A Zipfel - 2019 - nomos-elibrary.de
Zusammenfassung Machen Gewaltdarstellungen in den Medien Menschen aggressiv? Sind
Ego Shooter (mit) verantwortlich für Amok-Taten? Fragen wie diese werden in der …

[图书][B] The Game Situation: An object-based game analysis framework

M Vozaru - 2022 - pure.itu.dk
Quantitative research conducted in cognitive and social sciences has yet to settle on specific
methods of managing the digital game as a behavioral stimulus. Consequently, studies and …